cp_baaacon

MUSICALBACON

L1: Registered
Sep 25, 2009
8
0
It's new and improved! I think it looks better and plays better. The dark room is still dak I know, but its supposed to be dark because its underground and there is nooo electricity. I hope this version pleases all of you guys and I hope you have fun on it if you decide to download. :O :):p
 
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J4CK8

L11: Posh Member
Mar 4, 2009
820
243
Yeah, keep this thread up to date rather than create a new one for every version, but it looks better.

You can use the flame/particle thing from cp_egypt to light up the darker room. Might want to add the wall torches, and possibly an orange tinted light near the flame to light up the place
 
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MUSICALBACON

L1: Registered
Sep 25, 2009
8
0
Why do you have 2 threads on the same map. :p

I think you can edit the title and etc.

xP Sorry! I didn't know. Ill do that in a future map maybe :] Thanks for telling me :D

As for the other post below that one, thanks! I did use the particle effect from egypt and those big fenced in boxes are big brazier, torch things actually. Plus I can't really add any more lights because then it might lag :S
 

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
Hey look, default CP bases! Looks better. Also, when you're taking SS's, after you type cl_drawhud 0, go to options>multiplayer>advanced>uncheck 'draw viewmodels'.

Also, Territorial Control is like Hydro; I don't think this is a TC map, is it?

Other than that, the map seems awesome; did you submit it for gameday?
 

MUSICALBACON

L1: Registered
Sep 25, 2009
8
0
With this few lights it takes about 5 - 7 minutes to compile. I don't want to add too much lights to make it overkill lol xP. I think it's fine the way it is and I'm satisfied. Also, it can be considered territorial control as you have to advance on the CPs in order to win the game. Here's how they work:

Both teams start with their main CPs locked and sealed off. If one side captures the other side's opposing CP, then their pre owned central CP and their main becomes locked. The opposing team's CP becomes unlocked and opened. That team must recapture the point to reseal their main one and unlock the opposing team's central CP...

LOL

I thought itd be fun so it is, in a sense terrirotrial control :]

I'm not entirely sure how to sumbit to gameday as this is my first time mapping for TF2. I'm so used to mapping for GMOD so this was.. different xP. It was fun though :D
 
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MUSICALBACON

L1: Registered
Sep 25, 2009
8
0
Well, it is in a way I guess... >_> But do I really need lights? I mean it looks perfectly fine in there and besides its Egypt and it's fire. If it was electricity, then it'd be much better lighting, but it looks fine with fire in my opinion :/

If you don't like it just because of the lighting in one or two rooms then I think that's absurd. >:l
 
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