shifting_sands

ExUberance

L1: Registered
Sep 26, 2009
4
0
"Shifting Sands" may at first glance appear as a normal 5-cp map with a mazelike structure between points. This illusion will only last until someone captures a point, because at that time every wall within the map will disappear, and another set will take its place.

I've been working on this map for about 3 days, and I feels it's ready to be shown to the public. It's fairly simple graphically, but the concept of the map rearranging itself with every capture is, I believe, a unique gameplay element.

This is my third map overall, the second to feature an objective, and the first that was actually intended to be used in actual gameplay. Feedback and suggestions (and tips on how to act on them) are greatly appreciated!
 
Last edited:

sohcahtoa

L2: Junior Member
Aug 13, 2009
52
3
emm, it might look better without a console in the middle of the screen.... use fraps of zscreen to take your pics, but cool idea, if it works
 

ExUberance

L1: Registered
Sep 26, 2009
4
0
Oops. Probably should have looked at the pictures before uploading them, huh. I'll get right on that.
 

ExUberance

L1: Registered
Sep 26, 2009
4
0
There we go. Screenshots with no console in sight.

Also, if anyone actually downloaded it, the first version I uploaded had a pretty major problem with the first maze, so get the new version.