Creating textures for special brushes

Washipato

L3: Member
Jun 22, 2009
149
331
Is there a way to export the shape of a brush or group of brushes faces to an aplication like photoshop to create a texture specialy designed for it? If not, which workaround would you suggest?
 

Lord Ned

L420: High Member
Feb 11, 2008
421
174
Uhh.... Theoretically you could export that section of the map to a new VMF. Then open in Crafty and export to OBJ. Load it up in 3ds Max/Whatever, and render out a frame based on the right perspective. That would get you a flat on pattern that you could export to photoshop, resize, etc.
 

Pilk

L2: Junior Member
Jun 9, 2009
66
4
You can export it to OBJ and open it in Photoshop.

Photoshop CS3 (and up) can import and edit the textures contained in a 3D file. Textures are imported as 2D files with the 3D model and appear as entries under the 3D layer.
 

Dr. ROCKZO

L8: Fancy Shmancy Member
Jul 25, 2009
580
159
I think you're looking for cl_leveloverview but I don't think that would work for Washi, as it removes perspective flying but you can only move in one dimension and can only look down, meaning he could only get 1 face of the brush.
 

Terr

Cranky Coder
aa
Jul 31, 2009
1,590
410
For most of the non-bumpy bits (especially if your goal is to make seams look like) just record the sizings/offsets, extract the relevant VTF image, edit it, save it as a separate VTF/Material, and then change the brush to use your new image...

Remember you can also do a limited sort of "painting" onto existing textures and brushes by using custom overlays.