Resort

GeneralDisorder

L1: Registered
Sep 24, 2009
6
0
Hello there!

I bring you my first TF2 map;
KotH_Resort.gif


It is a sawmill-sized map set on two tropical islands. RED and BLU battle it out to control a central CP. It has many paths to and from the different islands, and a portion of sea that allows for watery sneak-attacks.

But the interesting part of this map is that it changes.
Every time someone cap's the central CP, it moves. Either up, as in the screenshots, to a central position, or down, into the water. Each time the cap moves, different parts of the map open or close, providing new paths or defences.
This should force players to adopt new strategies and defences during a fight, instead of the endless walk-shoot-die-rinse-repeat of some maps.

I hope you people will like the concept of moving maps, as well as the setting.
This is an undisputed WIP, and the layout is FAR from final, I enthusiasticly await some insight and tips from you people.

I also hope that I haven't posted this in the wrong place, I couldn't find any WIP forums.
 
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Mr.Blob

L8: Fancy Shmancy Member
Jun 12, 2009
573
249
One small question, where is the cap?

Edit - found it in the second picture.
 

GeneralDisorder

L1: Registered
Sep 24, 2009
6
0
Thanks

I know this might be hard to balance out, but I'm adding a ton of defences, to stop the snipers to some extent, and with the myriad of rotes on this map, spy checkers will be very important.

From a player point of view i belive the cap is very apparent, but i'll have to add a lot of signs, or no-one will find it in its submerged mode. :p

And it seems like i'll be having a lot of graphical bugs... Valve Holograms (IE cap's) don't show up infront of func_ entities...

And i'll work on it more before submitting it to gameday, but it seems like it would be very usefull.
 

nik

L12: Fabulous Member
Aug 14, 2009
987
564
Kinda like this, although the water skybox looks awkward, cool concept, might need more cover..

I won't even say anything about detailing, since this looks like an early version
 

GeneralDisorder

L1: Registered
Sep 24, 2009
6
0
I'm playing with the idea of turning the spawn buildings into hotels, so if anyone could model Beds, Deckchairs, sunbeds, parasolls and so on I would be extreamly gratefull.

EDIT: I made an icon after a few min's in photoshop... Waddya think? ^^
 
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