- Sep 24, 2009
- 6
- 0
Hello there!
I bring you my first TF2 map;
It is a sawmill-sized map set on two tropical islands. RED and BLU battle it out to control a central CP. It has many paths to and from the different islands, and a portion of sea that allows for watery sneak-attacks.
But the interesting part of this map is that it changes.
Every time someone cap's the central CP, it moves. Either up, as in the screenshots, to a central position, or down, into the water. Each time the cap moves, different parts of the map open or close, providing new paths or defences.
This should force players to adopt new strategies and defences during a fight, instead of the endless walk-shoot-die-rinse-repeat of some maps.
I hope you people will like the concept of moving maps, as well as the setting.
This is an undisputed WIP, and the layout is FAR from final, I enthusiasticly await some insight and tips from you people.
I also hope that I haven't posted this in the wrong place, I couldn't find any WIP forums.
I bring you my first TF2 map;
It is a sawmill-sized map set on two tropical islands. RED and BLU battle it out to control a central CP. It has many paths to and from the different islands, and a portion of sea that allows for watery sneak-attacks.
But the interesting part of this map is that it changes.
Every time someone cap's the central CP, it moves. Either up, as in the screenshots, to a central position, or down, into the water. Each time the cap moves, different parts of the map open or close, providing new paths or defences.
This should force players to adopt new strategies and defences during a fight, instead of the endless walk-shoot-die-rinse-repeat of some maps.
I hope you people will like the concept of moving maps, as well as the setting.
This is an undisputed WIP, and the layout is FAR from final, I enthusiasticly await some insight and tips from you people.
I also hope that I haven't posted this in the wrong place, I couldn't find any WIP forums.
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