Time Bomb Model

Cargo Party

L1: Registered
Aug 5, 2009
11
2
I am making a model to replace the intelligence. It is going to be an old-school time-bomb and it is going to be fastened horizontally on the carries lower back.

Sound like a good Idea?
 

evanonline

L420: High Member
Mar 15, 2009
485
273
I support the idea a lot, for the contest and all. However, I'd recommend that you make it so it still looks vaguely like something you could call "intelligence" so that the announcer's screaming doesn't seem out of place.
 
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Penguin

Clinically Diagnosed with Small Mapper's Syndrome
aa
May 21, 2009
2,039
1,484
Replacing the intel isn't as simple as you wish it was.

I had a similar request a while back, spawnned a big debate,
 

Bermuda Cake

L9: Fashionable Member
Feb 20, 2009
679
480
I think you could just texture the demo's old TNT... It's in the prop library somewhere
Might save some people a bit of time
 

Jack Riguel

L10: Glamorous Member
Jul 19, 2009
721
254
Replacing the intel isn't as simple as you wish it was.

I had a similar request a while back, spawnned a big debate,

I don't think you can replaced the intel model, but I'm pretty sure you can parent it to a different model and use that (I believe that's what eerieone did).

Either way, I'm interested to see how this turns out. Something like that would work nicely on inverse CTF maps like ctf_aurora_rc
 

ChickenLover

L2: Junior Member
Jun 28, 2008
95
19
I've built one for my WIP level [ame="http://forums.tf2maps.net/showthread.php?t=8922"]ctf_solitaire.[/ame] It isn't in the current version of the level, but it should be in the new version which will most likely be uploaded tomorrow.

It comes in three flavors: Red, blue, and neutral. One of the hands on the clock spins around. It does a full rotation about every two seconds. Not quite a master timepiece.
tnttimebomb.jpg



I also built a custom base for it to sit on.
dynamitebox.jpg


Anyways, I'll be releasing the models in a few days. I'll also be putting in a sample level that contains a couple setups with the items pre-parented and with the skins set to change on drop, etc.
 

Void

Local Man Unable To Map, Sources Say
aa
Sep 14, 2008
1,865
2,972
Holy dynamite batman. What are the size dimensions?
 

Acumen

Annoyer
aa
Jun 11, 2009
704
628
now that looks really cool, but you should definately give the clock on the dynamite more roundness. tf2 uses lots of polygons on roundness factor :D
overall its a lot of brown, isn't it ?
the wires, are awesome btw !
 

SiniStarR

L8: Fancy Shmancy Member
Mar 31, 2009
585
116
i would love to see one animated, and have specific animations for the time.
 

Psy

The Imp Queen
aa
Apr 9, 2008
1,706
1,491
The clock face looks really low poly but I suppose it will be hard to tell from a distance.
 

ChickenLover

L2: Junior Member
Jun 28, 2008
95
19
Holy dynamite batman. What are the size dimensions?

The bomb is about 27x12. Fairly small. I was playing with the scaling a bit, attempting to find a good balance between being big enough to spot but not goofy big.

now that looks really cool, but you should definately give the clock on the dynamite more roundness. tf2 uses lots of polygons on roundness factor :D
overall its a lot of brown, isn't it ?
the wires, are awesome btw !

The clock face looks really low poly but I suppose it will be hard to tell from a distance.

Yeah, I wasn't sure about the poly count for the clock. Right now I'm already about 50% over budget when compared to the original briefcase model. Seven round sticks of dynamite + wires will do that. I've even kept those fairly low poly. I'll add more roundness to the clock though.

As for the brown, that is the neutral intel. The team ones are blue and red.

i would love to see one animated, and have specific animations for the time.

As far as I know that is impossible to do. :(
 

Owlruler

L12: Fabulous Member
Dec 10, 2008
964
275
yes
 

ChickenLover

L2: Junior Member
Jun 28, 2008
95
19
I discovered a bug today with the entity setups I was using to hide the intel. I decided to give eerieone's ctf_premuda thread a full read. Looks like he is having the same issue. I also tested his level to see if I could duplicate the issue and I did. I'll shoot him a PM and see if he has made any progress on the issue since he has been battling it longer than I.

Until then stay tight. If he doesn't have an answer or if I can't figure anything out within a week I'll just release the models without any entity setups. Perhaps one of you will be able to figure it out.

It delayed my ctf_solitaire release too. I'm kind of grumpy about that. I was really looking forward to my next playtest of it.
 

Acumen

Annoyer
aa
Jun 11, 2009
704
628
much better !!!
total winner, imo :) great stuff !
 

ChickenLover

L2: Junior Member
Jun 28, 2008
95
19
oh it's possible, but you wont find a tutorial anywhere, its fairly simple to do if you know what your doing ><

Hey, if you know how write up a tut or shoot me a PM. I'll look into setting it up. I figured it couldn't be done since I don't know of any way to get the time from the team_round_timer. I've been using logic_timers and math_counters to run time specific events in my levels.

Also nothing much to report about the entity fixes. I spoke with eerie about it. He hasn't made any progress with it since his last release. Looks like he's been super busy. But we're bouncing ideas so perhaps something will come out of it. I'm also going to try a few things today. I know why it is broken, I even know a way to semi-fix it. I don't like the result though.
 
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