- Aug 2, 2009
- 539
- 334
Team fortress 2 maps are ment to be bright. However some people (including) me have the problem that their maps are usually not bright enough. I have been frustrated and I usually just ended up putting more lights in the map.
A quick note: night maps need to be bright aswell.
What we will do is make every light source more bright. It takes a while, but it makes your map a lot better. The entities we will be working with will be light, and anything that begins with light_.
It is recommended to use light_spot instead of light in your map. light should only be used in the very first stages of your map. (aka you are too lazy to do proper lightning), or when it's a special kind of light source. (fire for instance)
to begin you search for a light entity
now double click on it to change it properties
now this window appears. click on where it says "Brightness" (circeld in red)
now on the right of this window 4 numbers appear. the first three numbers represent what color the light is, now the fourth number (circled in green) represents how bright you light will be. change this to a higher value.
the default value is 200. I changed it to 500 in my map, but you should experiment a bit on how high you want it to be
very simple, but very useful
now for some amazing side by side comparison
before
after
(the map used in this tutorial is my awesome map rockbottom)
A quick note: night maps need to be bright aswell.
What we will do is make every light source more bright. It takes a while, but it makes your map a lot better. The entities we will be working with will be light, and anything that begins with light_.
It is recommended to use light_spot instead of light in your map. light should only be used in the very first stages of your map. (aka you are too lazy to do proper lightning), or when it's a special kind of light source. (fire for instance)
to begin you search for a light entity
now double click on it to change it properties
now this window appears. click on where it says "Brightness" (circeld in red)
now on the right of this window 4 numbers appear. the first three numbers represent what color the light is, now the fourth number (circled in green) represents how bright you light will be. change this to a higher value.
the default value is 200. I changed it to 500 in my map, but you should experiment a bit on how high you want it to be
very simple, but very useful
now for some amazing side by side comparison
before
after
(the map used in this tutorial is my awesome map rockbottom)
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