broken info_player_teamspawn

LittleBrownDog

L1: Registered
Sep 20, 2009
12
0
So I'm a very new mapmaker, and I'm still working on my second map, cp_marauders, but I can't release it formally or even playtest it until I get this problem worked out.

Everyone, on both teams, spawns in the same place. I made a map before this where all the spawns worked correctly, and even in previous versions of this map, things have been fine. The players only spawn in one of the info_player_teamspawns I put in the map, even if there are others. They always spawn in one of them though, never in a random place.

I've tried everything I can think of, everything answer to this I could find online, and every suggestion I've gotten from anyone. I've taken them out, remade them, remade them from scratch, copied them in from a working map, copy/pasted the entire map into a new file and remade them, renamed them...and I have no idea what to do now! Yes, the team parameters are set to the correct team, they were working fine before, and for some reason they don't work now. Everything else in the map works perfectly though, just the spawns are broken, no errors in the compile log or anything.

Any help would make me so happy. Thanks!
 

NovaSilisko

L42: Life, the Universe and Everything
aa
Feb 3, 2009
502
270
Move them all up 8 units.

Edit: WHAT WHY IS MY AVATAR CAKE
 

grazr

Old Man Mutant Ninja Turtle
aa
Mar 4, 2008
5,441
3,814
Move them all up 8 units.

Edit: WHAT WHY IS MY AVATAR CAKE

....[ame=http://forums.tf2maps.net/showthread.php?t=9687]TF2maps.net Birfday[/ame]
 

WastedMeerkat

L3: Member
Aug 15, 2009
144
142
No, you don't. You should only have to assign a team to the info_player_teamspawns with the corresponding "Team" field.
 

LittleBrownDog

L1: Registered
Sep 20, 2009
12
0
So no one has any ideas at all about this? That's awful, I may have to rebuild my map in pieces until I figure out what the problem is...
 

Agentkid

L1: Registered
Feb 27, 2009
45
15
Do your spawns have any connection to the control point say Team spawn if this point is capped?
 

RavenStryker

Former Alias: †Blade†/Xi.Cynx
aa
Nov 25, 2008
782
844
Have you set up your 'func_respawnroom' triggers? You'll need those in order for each one of the entities to be made of use. Once you have those setup and make sure they are touching the ground of the spawnroom all the way to each wall and the ceiling. After that, associate the trigger with the correct team (ex. Red, Blue) and give it the trigger texture so it won't be seen in game. It should work after that.
 

Caliostro

L6: Sharp Member
Jul 6, 2009
261
110
So no one has any ideas at all about this? That's awful, I may have to rebuild my map in pieces until I figure out what the problem is...

Are you SURE you're doing everything ok? They're both set to only respawn their respective teams?


If all else fails - Provide VMF or at least a screenshot of the properties in one of the spawn points.