bridge

awatemonosan

L1: Registered
Sep 21, 2009
39
5
This is a simple linear CP map, my first tf2 map that ive decided to release publicly.
Its currently a WIP and has many details that need to be fleshed out but it is a playable and tested map.
I have been able to reliably get around 4-8 people to play on it every time i need to test out the new version but i need more. The maps designed to support 16-20 players and i need more testers.

I have it hosted 24/7 at 69.85.129.3 and if anyone wants to help me test it my steam ID is awatemonosan.

I will have screen shots and stuff up pretty soon.
 

Ost

L2: Junior Member
Jun 26, 2009
61
32
There's a lot of things to do in this map.

1. Don't use containers and props to that extent. First, it won't play good, second it won't look good. Use structures and / or corners to break up sighlines and create chokepoints.

2. Try to limit the places where players can fall of the map. Currently I could imagine airblast pyros and FaN scouts being very overpowerd.

3. There was a resupply locker ouside spawn close too the last cap. Keep lockers in spawn.

And a lot of other stuff, that was just some spontaneus things I noticed when running through the map.
 

Peterm

Banned
Jun 1, 2009
171
8
that looks ok 2 b honest Swordz its just like my brothers only without prefab mountains around it and it doesn't look messy
 

Swordz

L5: Dapper Member
Jun 27, 2009
224
37
that looks ok 2 b honest Swordz its just like my brothers only without prefab mountains around it and it doesn't look messy

I didn't even know what displacement was when i made that map.

But now i learned :D I just need to stop making my new map compile in 5 hours to post it.