Map Design Help

Kavukamari

L1: Registered
Aug 8, 2009
7
0
okay, so I'm having trouble with the design of a map, The map is situated around a river leading to a KOTH point over a waterfall (for dramatic effect)

I'm tossing around ideas like:
"Big industrial battleground with secret paths through the river area for spies" (this wouldn't have the natural, around a river effect I'm looking for)
(the point side of the building would have no wall, and would overlook a big vista)


"two bases on either side of a river" (not sure how to prevent spawncamping and not sure how to make side paths to the point from the two bases)

~~~just got an idea, two buildings that span the cliff on either side of the map, the spawns are in the far corners, somehow blocked from enemies, but spies can get out and cross the river to intercept enemies, the buildings have paths to the roofs for sightlines, and the buildings span all the way to areas next to the point, Make the span actually part of the building instead of a side-path Im gunna go draw it...

"Two bases with a building over the river to connect them" (the problem is that the battleground inside the building would be cut off from the battleground outside and on the point and I want the map to be continuous, if you know what I mean)

I have the terrain handled, it's the buildings and such that is the problem

I want there to be only one big battleground, sort of like in koth_harvest

Both bases would be on the same side of the map with space between, and I'm not sure how to set it up so that one team doesn't just go straight for the other, I also want it to be structured realisticly so that is another issue

if I think of anything more ill just edit this first post...

(if my grammar/spelling is horrible it's because I'm throwing this together cause I want to get help fast, :p)
 
Last edited:

Terr

Cranky Coder
aa
Jul 31, 2009
1,590
410
One caution about waterfalls etc: You can't have two surfaces of water at different heights visible at the same time, or one or the other has to be "cheap" water.

Pictures would help.
 

Kavukamari

L1: Registered
Aug 8, 2009
7
0
About the cheap water, do BOTH have to be cheap or can the most important be fancy and the others cheap?

(I just finished sketching a pic out and I'm editing it to look better right now.)
 

Terr

Cranky Coder
aa
Jul 31, 2009
1,590
410
Only one plane of water can be expensive at a time. You can have a thousand separate puddles, but as long as they're all at the same height they can all be expensive.

Last time I tried, if you have puddles of different height, the engine will spaz out and randomly choose one to be expensive. AFAIK you pick the one(s) that should be cheap, and make them func_water_analog.
 

Remix

L69: Deviant Member
Feb 27, 2008
69
15
If you really want advice on the layout of the map, I suggest you make a picture in Paint and then post it. I am having trouble imagining what is already in your head from the stuff you have told us.
 

Tapp

L10: Glamorous Member
Jan 26, 2009
776
215
If you want to reduce spawn camping etc have like a forest kinda thing on either side of the river than players can use. Or alternately fill the river with rocks/boats/debris.
 

Kavukamari

L1: Registered
Aug 8, 2009
7
0
I figured out the design of the map and am making it. (ill work on it tomorrow cause I'm not supposed to be on today)