- Aug 8, 2009
- 7
- 0
okay, so I'm having trouble with the design of a map, The map is situated around a river leading to a KOTH point over a waterfall (for dramatic effect)
I'm tossing around ideas like:
"Big industrial battleground with secret paths through the river area for spies" (this wouldn't have the natural, around a river effect I'm looking for)
(the point side of the building would have no wall, and would overlook a big vista)
"two bases on either side of a river" (not sure how to prevent spawncamping and not sure how to make side paths to the point from the two bases)
~~~just got an idea, two buildings that span the cliff on either side of the map, the spawns are in the far corners, somehow blocked from enemies, but spies can get out and cross the river to intercept enemies, the buildings have paths to the roofs for sightlines, and the buildings span all the way to areas next to the point, Make the span actually part of the building instead of a side-path Im gunna go draw it...
"Two bases with a building over the river to connect them" (the problem is that the battleground inside the building would be cut off from the battleground outside and on the point and I want the map to be continuous, if you know what I mean)
I have the terrain handled, it's the buildings and such that is the problem
I want there to be only one big battleground, sort of like in koth_harvest
Both bases would be on the same side of the map with space between, and I'm not sure how to set it up so that one team doesn't just go straight for the other, I also want it to be structured realisticly so that is another issue
if I think of anything more ill just edit this first post...
(if my grammar/spelling is horrible it's because I'm throwing this together cause I want to get help fast, )
I'm tossing around ideas like:
"Big industrial battleground with secret paths through the river area for spies" (this wouldn't have the natural, around a river effect I'm looking for)
(the point side of the building would have no wall, and would overlook a big vista)
"two bases on either side of a river" (not sure how to prevent spawncamping and not sure how to make side paths to the point from the two bases)
~~~just got an idea, two buildings that span the cliff on either side of the map, the spawns are in the far corners, somehow blocked from enemies, but spies can get out and cross the river to intercept enemies, the buildings have paths to the roofs for sightlines, and the buildings span all the way to areas next to the point, Make the span actually part of the building instead of a side-path Im gunna go draw it...
"Two bases with a building over the river to connect them" (the problem is that the battleground inside the building would be cut off from the battleground outside and on the point and I want the map to be continuous, if you know what I mean)
I have the terrain handled, it's the buildings and such that is the problem
I want there to be only one big battleground, sort of like in koth_harvest
Both bases would be on the same side of the map with space between, and I'm not sure how to set it up so that one team doesn't just go straight for the other, I also want it to be structured realisticly so that is another issue
if I think of anything more ill just edit this first post...
(if my grammar/spelling is horrible it's because I'm throwing this together cause I want to get help fast, )
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