light_environment problem

WastedMeerkat

L3: Member
Aug 15, 2009
144
142
In order to get this amazing lighting, I need to make my light_environment brightness kinda pinkish.

ctf_canyon_backup0001.jpg


But that results in my BLU textures looking pinkish, too.

ctf_canyon_backup0002.jpg


How do I keep my amazing lighting while making my BLU textures not pinkish?
 

Terr

Cranky Coder
aa
Jul 31, 2009
1,590
410
Hrm. You could de-pinkify your light_environment, and place plain old point-source invisible "light" entities nearer the walls?

Perhaps the best solution is to modify the rock textures themselves to be pinker.
 

WastedMeerkat

L3: Member
Aug 15, 2009
144
142
Oh well, I decided to go with a yellowish light_environment color instead, since it's neutral to blue and red, (yellow is the other primary color) and it doesn't look that bad, so I'll go with that.
 

grazr

Old Man Mutant Ninja Turtle
aa
Mar 4, 2008
5,441
3,814
Your rock is looking pretty pink there anyway :/

There are a couple light_environment prefabs floating around, i'll try and find one for you. Alternatively, check out the recently released vmf's for Valve's official TF2 maps, or the decompiled maps available in the download section.

edit: [ame="http://forums.tf2maps.net/showthread.php?p=46574"]Environment Gallery - No more decompiling of Valve's maps! - TF2Maps.net[/ame]
 
Last edited:

Psy

The Imp Queen
aa
Apr 9, 2008
1,706
1,491
You could always try color correction instead.
 

Terr

Cranky Coder
aa
Jul 31, 2009
1,590
410
Psy: It'd still affect the BLU base just as much as the walls, right?