Once again help me

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Terr

Cranky Coder
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Jul 31, 2009
1,590
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How about this. Find one map that has a problem, you post your compile logs, and we'll look at that, eh?

And don't post any more in the "Maps" forum, you've got like three or four threads for the same map in there.

Lastly, some honest feedback: I'm feeling a "troll" vibe. You may have been told that before.
 
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Fraz

Blu Hatte, Greyscale Backdrop.
aa
Dec 28, 2008
944
1,152
People will listen to you, if you post in at least an understandable manner. Take some time, use the search function, use a search engine such as google. If all else fails, then ask and post.
 

RavenStryker

Former Alias: †Blade†/Xi.Cynx
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Nov 25, 2008
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Wow... That's all I can say... the first map I opened KOTH_Mouse_House shocked me and I can see why it won't compile. Take a look at this screenshot right here:

map_problem_koth_mouse_house.png


First of all why in the world do you have walls that look like that, and if you do why in the HECK are they not func_detailed!!! There is so much going on with those things hammer just says eff that and closes itself down.
 

RavenStryker

Former Alias: †Blade†/Xi.Cynx
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Nov 25, 2008
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Here is another one of your maps I checks out, KOTH_computerlabs. again, you need to func_detail these things and make sure they aren't clipping through all sorts of other brushes. I can't stress that enough, these are the brushes i'm talking about.

map_problem_koth_computerlabs.png
 

Terr

Cranky Coder
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Jul 31, 2009
1,590
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Your rights to make brushes that aren't rectangular solids have been revoked.

I suggest you do a map without any curves at all.
 

RavenStryker

Former Alias: †Blade†/Xi.Cynx
aa
Nov 25, 2008
782
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As for koth_blackport, I would just trash that map cause it is so outta whack that it'll take longer to fix than to start over new. Just try to learn how to do a skybox instead of making your level huge cause have stuff around it. there is so much open space and water to render and displacements going through water and i'm sure you might have func_detailed a displacement cause there are so many and they are soo.... everywhere.

ctf_sattelite i'm not to sure about.. the only thing i can think of is that there is obviously something not sealed right, or something is escaping into the void and thus stopping it from compiling correctly.

arena_snowlands i'm not gonna even talk about cause your computer prolly just can't handle recompiling a valve map with different textures.

arena_construction func_detail your stairs! you have no idea how much of a pain it is for hammer to have to make visleafs when you have... over 100 stairs in the same area. somethings gonna give out or break when there is stuff like that going on.

arena_town_faceoff is just another horribly constructed map. you need to take more time and look at how your brushes are fitting together and whats up with the gigantic hint brushes that are 6600 units tall and 4200 units wide? that's doing absolutely nothing for your map and might possibly be breaking stuff.



Final note: After looking at your maps. It's almost as if you made stuff wrong on purpose in order to get some attention. I'm not saying you did, but the mistakes are so blant and obvious and you would figure with how many maps you've made that somewhere down the line you would have caught on or realized from looking at other maps that your doing stuff wrong or ways to fix/properly setup stuff. That's just my 2 cents though. Take it or leave it. Some people are just not cut out for mapping, no matter how hard they try they can't get the concept on how to do stuff. Maybe take some time, sit back, work on ONE map and put full strategic effort into it. Make sure you don't have brushes that are overlapping, make sure your using the proper triggers and they are sized right with the proper I/O's, make sure your not throwing weird sized or ridiculous brushes that make no sense in the middle of no where hoping that they will accomplish something good. learn to use the vertex manipulation tool and the displacement tool there are plenty of tutorials in this forums on how to do so.

Now that my hammer is terrified since I had to open those things in it, I must go settle it down and open up one of my neatly constructed maps and tell it everything will be okay, stroke it's head and give it a cookie. I hope your happy! =P
 
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Terr

Cranky Coder
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Jul 31, 2009
1,590
410
Or for a shorter take-away:

Making a new map over and over won't help if you keep making each one the same broken way. In Hammer, it is very very seldom that there is any magic evil curse on a map that was not put there through error.


Now, many tutorials will caution you against doing things, but in this case we need tougher medicine.

Read this, understand it, practice it, and your maps will be much better.
http://optimization.interlopers.net/
 

RavenStryker

Former Alias: †Blade†/Xi.Cynx
aa
Nov 25, 2008
782
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okay, okay, well can you at least confirm that what I have answered so far has helped and I did not waste my time at least?
 

Peterm

Banned
Jun 1, 2009
171
8
ye ok you didn't waste your time (they shud really make a fixer program which fixes your map for you nomatter what it means)
 

Terr

Cranky Coder
aa
Jul 31, 2009
1,590
410
Peterm: It's on hold until some time after world peace, 100% reliable computers, and the child-proofing of all dangerous things in the galaxy. ("Kids: You must have this amount of acceleration to go nearer to the black hole.")
 

Owlruler

L12: Fabulous Member
Dec 10, 2008
964
275
I hope they make a program that makes maps for me

Same.

WAIT! NO!
If there was one, we would all be obselete :O
 

RavenStryker

Former Alias: †Blade†/Xi.Cynx
aa
Nov 25, 2008
782
844
If an admin could lock this thread, now would be a good time to do it. This dude here isn't making any sense... Cause no one above mentioned anything about stars...
 

DJive

Cake or Death?
aa
Dec 20, 2007
1,465
741
If an admin could lock this thread, now would be a good time to do it. This dude here isn't making any sense... Cause no one above mentioned anything about stars...

Stars that he means are the asterisks that Engineer used to list out points.
 
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