- Aug 4, 2009
- 376
- 84
WIDOW'S PEAK
Neither humans nor animals of any kind can be found living within a hundred miles of Widow's Peak, one of the most remote and inhospitable mountaintops in the world. What better place, then, to build a top-secret base and proceed to take over the planet uninterrupted?
Agents from both RED and BLU had this thought, and both scrambled to the peak to begin staking out land for construction a few thousand feet below the unlivable summit. In a move surprising absolutely nobody at this point, both teams have constructed their bases right next to each other. Also unsurprisingly, neither is happy about it.
This is a very ambitions mapping project (I think so anyway) which I truly hope to carry to completion, featuring CP, CTF, Arena, and KotH versions of a single map. I've been designing it with all 4 gamemodes in mind, although it will of course feature numerous significant changes and many more subtle ones between versions. I've also tried my hardest to capture the unique architectural styles of RED and BLU with this, basing a lot of my architectural rules off of those found in 2fort.
This time on Widow's Peak:
CONTROL POINTS
Both groups have decided that the best way to settle who gets to operate in the frigid mountain locale would be to send mercenaries to duke it out for control of 5 Control Points spanning both facilities, which are coincidentally near-perfect copies of each other layout-wise. Whoever claims all 5 points will be declared victorious, and the losers will be forced off the inhospitable mountain!
----------
Check out the download and tell me what you think!
Yes, I know what a "widow's peak" is, and that it has nothing to do with mountains. The fact that it's an existing phrase put into a different context was a large part of why I chose it (just look at some of the achievements for TF2 - they do the same thing when naming those).
Neither humans nor animals of any kind can be found living within a hundred miles of Widow's Peak, one of the most remote and inhospitable mountaintops in the world. What better place, then, to build a top-secret base and proceed to take over the planet uninterrupted?
Agents from both RED and BLU had this thought, and both scrambled to the peak to begin staking out land for construction a few thousand feet below the unlivable summit. In a move surprising absolutely nobody at this point, both teams have constructed their bases right next to each other. Also unsurprisingly, neither is happy about it.
This is a very ambitions mapping project (I think so anyway) which I truly hope to carry to completion, featuring CP, CTF, Arena, and KotH versions of a single map. I've been designing it with all 4 gamemodes in mind, although it will of course feature numerous significant changes and many more subtle ones between versions. I've also tried my hardest to capture the unique architectural styles of RED and BLU with this, basing a lot of my architectural rules off of those found in 2fort.
This time on Widow's Peak:
CONTROL POINTS
Both groups have decided that the best way to settle who gets to operate in the frigid mountain locale would be to send mercenaries to duke it out for control of 5 Control Points spanning both facilities, which are coincidentally near-perfect copies of each other layout-wise. Whoever claims all 5 points will be declared victorious, and the losers will be forced off the inhospitable mountain!
----------
Check out the download and tell me what you think!
Yes, I know what a "widow's peak" is, and that it has nothing to do with mountains. The fact that it's an existing phrase put into a different context was a large part of why I chose it (just look at some of the achievements for TF2 - they do the same thing when naming those).
Last edited: