- Nov 25, 2008
- 782
- 845
I tried asking in chat, but there was a lot of off topic discussion going on. So it never even got looked at. Lol. So I'll try here.
Hmmm, I must be missing something here. I have a func_tracktrain brush. When the point it capped it raises up. The only problem is, players don't raise up wiht it, they stay in the same spot and get stuck inside of it if it moves while they are on it. any idea why this would be happening? I have the actualy brush set as func_brush and it is parented to a clip textured brush which is the func_tracktrain. I figured the clip brush would allow for the players to stand on it no matter if it moved or not. but jsut to make sure i set the func_brush to "Solid BSP: Yes" and "Solidity: Always Solid" yet they still go through it... I'm stumped. I've tried to fix this.. at least 5 times now and everything i've tried has not prevailed. Here are images of the option for each thing in case my description wasn't that good. Lol.
Func_Brush
Func_tracktrain
Hmmm, I must be missing something here. I have a func_tracktrain brush. When the point it capped it raises up. The only problem is, players don't raise up wiht it, they stay in the same spot and get stuck inside of it if it moves while they are on it. any idea why this would be happening? I have the actualy brush set as func_brush and it is parented to a clip textured brush which is the func_tracktrain. I figured the clip brush would allow for the players to stand on it no matter if it moved or not. but jsut to make sure i set the func_brush to "Solid BSP: Yes" and "Solidity: Always Solid" yet they still go through it... I'm stumped. I've tried to fix this.. at least 5 times now and everything i've tried has not prevailed. Here are images of the option for each thing in case my description wasn't that good. Lol.
Func_Brush
Func_tracktrain