Sticky: The original VALVe maps (Great Reference)

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Oct 25, 2007
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drp

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Oct 25, 2007
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Re: The original VALVe maps

dude you kick ass.
stickied.
 

Armadillo of Doom

Group Founder, Lover of Pie
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Oct 25, 2007
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Maj.Woody

I was messing around with some of these maps this morning and found that in these files every single brush that was part of a func_detail in the original is now an individual detail brush. That being said the maps will not compile because they are over the entity limit of the compiler.

Just thought I would let people know.
 

Jao

L1: Registered
Oct 25, 2007
44
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Why would you want to do that ?! Anyway, It'd take days to recompile all those messy brushes ... It's practically impossible to compile a map that have been decompiled.
 
M

Maj.Woody

Why would you want to do that ?! Anyway, It'd take days to recompile all those messy brushes ... It's practically impossible to compile a map that have been decompiled.

LOL.. Actually I wanted to see how long it would take to compile th BSP for one of the original valve maps. Was just a topic that came up in chat so I thought I would go see.
 

YM

LVL100 YM
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Dec 5, 2007
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spaceweasels = legend, I was about to make a thread on how to make the trains from well...but I can look for myself now XD
 

Half-Life_Maniac

L3: Member
Nov 30, 2007
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By the way... I decompiled the VALVe maps myself ages ago before coming here, using VMEX, but had to disable prop_statics, which caused errors in the decompile and prevented it from completing.

How did you get around this?
 
Oct 25, 2007
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As I mentioned in the first post, I found these on another site. I can't take credit for decompiling them. I just posted them.
 

Pad See Ew

L1: Registered
Dec 1, 2007
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Thanks for the links, spaceweasels.

Just a nitpicking correction, but it's "Territorial Control", not "Total Control" for tc_maps.
 

Sacrifist

L3: Member
Nov 21, 2007
130
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you can decomp all of them easily with VMEX. When it throws up the errors, just throw the vmf file into textpad and scroll down to the bottom of the code and clear out the code that is cut off and close it properly. It will work fine.
 

Half-Life_Maniac

L3: Member
Nov 30, 2007
122
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I wasn't going to bother brining it up, but now you mention it..

Looks like I was just using an old (old as in when I first started HL2 mapping) version of VMEX. The newest version has been fixed to work with Orange Box games, and now decompiles perfectly.
 

Bonafide

L6: Sharp Member
Mar 18, 2008
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I am glad I saw this. I was pulling my hair out looking for some textures from 2Fort from the selection. Now i can just get them from the map.
 

DJive

Cake or Death?
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Dec 20, 2007
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