Respawn Room Issues

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Da_Man

L4: Comfortable Member
Aug 23, 2009
173
39
For the Record, first post on the site. :p

Anyways, i have a map I am close to completing, but I cannot get the respawn rooms to work right. For some odd reason, RED always spawns in the BLU respawn room, and i have no idea why, no less any idea how to fix it.

I checked the Compilelog checker, it came up with nothing. No leaks, no broken entities nada.

I checked the info_teamspawn entities, and everything is in order.

I checked the func_respawnroom brush, adn they are labeled thier respective entities.

Any help is greatly appreciated.
 
Last edited:

Shadow Tyrant

L69: Deviant Member
Aug 7, 2009
69
3
Try moving the teamspawns up 16 units, and make sure they're away from any props or walls. Also, make sure they have individual, unique names. (red_spawn_01, red_spawn_02 etc.)
 

Nineaxis

Quack Doctor
aa
May 19, 2008
1,767
2,820
Set "Red spawn for round" and "Blue spawn for round" in the team_control_point_round entity.
 

Da_Man

L4: Comfortable Member
Aug 23, 2009
173
39
Alright, Tyrant's suggestion seems to have fixed the issue. Thank you very much, I've been trying to fix it for the last week and a half.