Weird shadow problem

Darth Gman

L1: Registered
Aug 25, 2009
22
4
So I just found out that with shadow_control you can have awesome prop casted shadows! (dynamic ones).
So I started experimenting with it.
The thing is, the shadow of my character or all other props is rendered in only one direction. The direction of the light_environment.
To add salt to the wound, even if I am under a solid roof, the shadow is still drawn...
To add more salt, even if I get really close to another light source, the shadow doesn't change direction (or draw two shadows at once), but it stays the same.
Here's a picture explaining what I mean.

http://i28.tinypic.com/23lzf6h.jpg

Here's another picture that's taken in RED's last spawn, with all the nice props that add to the atmosphere.

http://i29.tinypic.com/fp1noz.jpg

Even though there is clearly a light source in the middle of the room, the shadows are still drawn facing the way of where the sunlight is coming from.

And one more thing, how do I make the vents look more white? They are white in the Editor, they get blue in the game... D:
 

jpr

aa
Feb 1, 2009
1,094
1,085
Your vent is halfway through the ceiling, and its lightsource is in a spot where the lighting is blue... You can add an external light source to fix it. As for the shadow problem, I'm 95% sure you can't do anything about it.
 

Darth Gman

L1: Registered
Aug 25, 2009
22
4
Thanks about that... I checked about the shadow problem on Badwater Basin, and it was the same there as it was in my map.

What a shame :(
 

Psy

The Imp Queen
aa
Apr 9, 2008
1,706
1,491
You can use an info_no_dynamic_shadow to omit certain brush faces from the dynamic shadows. Valve used them on Ravine.
 

Darth Gman

L1: Registered
Aug 25, 2009
22
4
You can use an info_no_dynamic_shadow to omit certain brush faces from the dynamic shadows. Valve used them on Ravine.

Yes, I read about that on VALVe's Dev wiki ;)
Thanks for the help anyways :D