Ra

Mexican Apple Thief

L3: Junior Member<br>LEAD FARMER
Aug 23, 2008
345
60
My first finished map. An arena set in the Egypt setting around and in a fake pyramid used to disguise a weather machine.

Scouts can run up the side of the pyramid and double jump across if timed well and soldiers rocket jumping from the outside of the central building can make it to the roof.

There is a health kit on a very narrow track over the water. The water will become lethally electrified for a split second at a random time between three and ten seconds. Pay attention to the shocks. Once it sparks, you have three seconds where you're guaranteed to not be killed, just enough time for a heavy to go in and get out. There is a sign now that will indicate when it is safe to go in the water. Power off means it's safe to swim. Power on means that the shock could occur at any second.

The main design goal I'm going for in this map is to make both defense and attack useful, unlike most arena map which I've noticed strongly favor an attack role. The high ground, the hill, is completely separated from the point, but still in the middle. This means that teams will fight over the hill, while defending classes have time to setup on the point. Having a good attack may wipe out the other teams attack, but that team can still win if it has a better defense.

Screenshots here.

Thanks to A Boojum Snark for the Gametype library, Ravidge for the lighting library, Ian_suffix for the crane located here, vanillachicken for the soda machine, and Big Rexy for the beartrap, dynamite, and beer stein.
 
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Vigilante212

L420: High Member
Dec 21, 2008
481
33
when I tried downloading it from server i kept getting an error "bad inline model number 11 world model not yet setup" Might want to look into that.
 

Mexican Apple Thief

L3: Junior Member<br>LEAD FARMER
Aug 23, 2008
345
60
when I tried downloading it from server i kept getting an error "bad inline model number 11 world model not yet setup" Might want to look into that.

Did it eventually download? I have no idea what that means. :|

Anyone else get it?

EDIT: Searching it on Google only came up with a handleful of results, and from the looks of it it was a client side error, though nobody could seem to figure it out.
 
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Mexican Apple Thief

L3: Junior Member<br>LEAD FARMER
Aug 23, 2008
345
60
Shameless bump for a6.

I'm pretty sure all those crates was a bad idea looking back. Is that going to be framerate Hell?
 
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c-106mc

L1: Registered
Sep 9, 2009
41
5
I don't think the idea of the water being potentially lethal is a good idea, makes you have to wait if you're cautious (I will admit I haven't played on this yet, so I can't say). Otherwise I like it so far. :O
 

Mexican Apple Thief

L3: Junior Member<br>LEAD FARMER
Aug 23, 2008
345
60
I don't think the idea of the water being potentially lethal is a good idea, makes you have to wait if you're cautious (I will admit I haven't played on this yet, so I can't say). Otherwise I like it so far. :O

That's the fun of it. I originally didn't want any water at all, but decided to make this. And what it ends up doing is making it so if you're on fire you have to decide whether or not to chance it and jump in, thus giving it the potential to save your life, or end it.

Of course looking back most of the time you'll be able to go for the pill bottle anyway.
 

c-106mc

L1: Registered
Sep 9, 2009
41
5
If it was king of the hill that whole killing thing wouldn't be bad, but, given that you only live once in arena mode... I dunno. I'll have to try it out.
 

Mexican Apple Thief

L3: Junior Member<br>LEAD FARMER
Aug 23, 2008
345
60
If it was king of the hill that whole killing thing wouldn't be bad, but, given that you only live once in arena mode... I dunno. I'll have to try it out.

I'll probably convert it to KOTH when I finish it. But I think the train on Well and Sawblades justify it a bit. There was almost never a situation where someone actually died from the shocks during testing. By the way, the old one had an error, so if you downloaded it overwrite it with the new one.
 

Mexican Apple Thief

L3: Junior Member<br>LEAD FARMER
Aug 23, 2008
345
60
Whats that electricity stuff?

That's what I use to visualize the water being shocked. It'll kill anyone when it shocks but only does it for half a second at a random time between 3 and 10 seconds.


Or if you wanted to know how I did it, it's particle effects from the sapper: sapper_sentry1_fx
 
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The Gentlemanne

L4: Comfortable Member
Jun 18, 2009
170
94

Dr. ROCKZO

L8: Fancy Shmancy Member
Jul 25, 2009
580
159
It's sort of hard to tell how the maps look from the screenshots, could you (with viewmodels off of course) noclip up to somewhere High up and take a couple?
 

Mexican Apple Thief

L3: Junior Member<br>LEAD FARMER
Aug 23, 2008
345
60
It's sort of hard to tell how the maps look from the screenshots, could you (with viewmodels off of course) noclip up to somewhere High up and take a couple?

Sure, here you go. :)

picture.php
 

Dr. ROCKZO

L8: Fancy Shmancy Member
Jul 25, 2009
580
159
Looks good, the giant pile of boxes makes for a small cover..

Arena right? So where's the CP?