TheShack

Vincent

&#128296 Grandmaster Lizard Wizard Jedi &#128296
aa
Sep 5, 2009
912
684
I am very proud to present my first complete map, The Shack. This is a King of the Hill map for Team Fortress 2 which centers around a single control point located in a small half destroyed shack. The map supports up to 16 players on each team, and had a desert at night time theme. With both bases symmetrically balanced towards the point, the red team does have a slight speed advantage when it comes to getting to the point. But in return blue has slightly better cover and spots to hide in that red can't reach (with the exception of Rocket and Nade jumps).

Like I said, this is my first real map and I would greatly appreciate criticism on how to improve my map on a later date.

Name: The Shack (koth_TheShack)
Type: King of the Hill
Ver: 1.0
Players: 32 Players (16 on each team)
File Size: 8mb

[ame="http://www.youtube.com/watch?v=9Vi7UKbMv-M"]YouTube - The Shack[A TF2 KotH map][/ame]
 
Last edited:

Owlruler

L12: Fabulous Member
Dec 10, 2008
964
275
looks nice but since it's asymmetrical, it will be hard to balance. Also, some area's look too dark. Personally, I think it would work better as an arena map due to the low amounts of health and ammo.
 

Vincent

&#128296 Grandmaster Lizard Wizard Jedi &#128296
aa
Sep 5, 2009
912
684
looks nice but since it's asymmetrical, it will be hard to balance. Also, some area's look too dark. Personally, I think it would work better as an arena map due to the low amounts of health and ammo.

Funny thing, I was thinking about adapting this map for both Arena and King of the Hill. Now I just might actually do it.

Thank you for the input, maybe I should put a small/medium health up on the 2 red/blue containers in the middle next to the Shack.
 

RedWatch

L1: Registered
Sep 8, 2009
18
2
Pretty cool looking.
Arena might be cool there, as Owl said.
 

KarmaPolice

L3: Member
Jul 25, 2009
108
52
It definitely needs more lighting. I mean, Pipeline's a night map, isn't it? But everything's still bright enough to see easily. Think along those lines.
 
Aug 10, 2009
1,240
399
Just a quick version tip:

From what I know, a map starts as an alpha, where it is frequently playtested, and detail is minimal, but any playable area is all the way done, and there are some lighting and props where necessary.

After the majority of the map is hashed out, so no large bsp changes will be made, and all that is left are little tweaks and some minor route changes, a map enters beta, where it is detailed and final lighting/props are applied. In short beta adds the shine and finalizes any changes to the map..
 

Vincent

&#128296 Grandmaster Lizard Wizard Jedi &#128296
aa
Sep 5, 2009
912
684
It definitely needs more lighting. I mean, Pipeline's a night map, isn't it? But everything's still bright enough to see easily. Think along those lines.

It's actually a lot brighter in game. I know what you're saying when it comes to the video, but when you actually run the map and walk around I can see everything just fine.
 

Peterm

Banned
Jun 1, 2009
171
8
ye it's like that alot with maps i'd like 2 see more srccenshots and the hole in the wall at cap looks odd :I