- Jul 31, 2009
- 1,590
- 410
I have a CTF map that has an optional beneficial control point to try to break up stalemate situations.
Unfortunately, this means that the HUD doesn't have sub-points for how many times either team has captured the flag.
Any ideas? I've tried hooking up a math_counter for each team but I'm not sure how to get that information out to player's screens.
Ideally I'd like to use a single game_text or game_text_tf entity on a recurring timer, but I'm not sure how to use the counter's OutValue or AddOutput features to change the message on-screen. And I'd really rather not make 32 different game_text entities to show scores for 16 caps per side, controlled by a logic_case... Or set up counters for 1s and 10's columns and print those out seperately...
Maybe I should see if I can ditch the hybrid hud, keep the control point, and do a custom control-point (3 states) game_text(_tf) system instead.
Unfortunately, this means that the HUD doesn't have sub-points for how many times either team has captured the flag.
Any ideas? I've tried hooking up a math_counter for each team but I'm not sure how to get that information out to player's screens.
Ideally I'd like to use a single game_text or game_text_tf entity on a recurring timer, but I'm not sure how to use the counter's OutValue or AddOutput features to change the message on-screen. And I'd really rather not make 32 different game_text entities to show scores for 16 caps per side, controlled by a logic_case... Or set up counters for 1s and 10's columns and print those out seperately...
Maybe I should see if I can ditch the hybrid hud, keep the control point, and do a custom control-point (3 states) game_text(_tf) system instead.