The map follows the gravel pit setup and is supposed to go a little faster than most maps. Detail is lacking in some parts and completely overflowing in other parts due mostly to my boredom while trying to fix certain problems I had. It may look a little more along than an alpha but it's not tested so I need all the feed back I can get. That being said I hope snipers aren't too dominant and that every class can find a place. It's gone through quite a few iterations but I'm pretty happy with the way it looks now, especially after over a week of trying to solve some very annoying errors. Details are over at FPSB in the link above. Let me know what you guys think of it and what bugs, etc. that you find (this is more for people on the servers that I'm having the map tested at, as I'm not known at all in the mapping world [or TF2 for that matter] and I'm mostly posting it here to try and get my map some exposure as I work on it). I obviously have a lot of work to do still, but I needed to get it out so I don't over do things and then have to change a bunch because it's unbalanced. As the notes on FPSB state I'm not sure if I did everything right with uploading so let me know if things don't work and I'll fix them as fast as I can.
Thanks to Killa for allowing me to have my map tested on The Brothel servers.
Thanks to Killa for allowing me to have my map tested on The Brothel servers.