env_sprite

Haggis

L2: Junior Member
Jan 19, 2009
86
1
I am trying to use the bluelight.1 env_sprite but cant get it to work.When i compile all i get is a small picture of a blue light,how do i get it to work.
 

Terr

Cranky Coder
aa
Jul 31, 2009
1,590
410
Could you be more specific?

You might try changing the render-mode to "World Space Glow".
 

Washipato

L3: Member
Jun 22, 2009
149
331
Are you trying to have a "laser" effect? if that's what you looking for, use the env_laser and set it to work with bluelight1
 

Haggis

L2: Junior Member
Jan 19, 2009
86
1
This is what happens when the map is compiled,it just shows a small picture of light

envsprite.jpg


This is what i have the properties set at

envspriteproperties.jpg


The sprite name was bluelight.vmt but after looking on google what i read said to add the file ext .spr so i changed .vmt to .spr but it still did not work.I have never used sprites before,all i want to do is to get it working.
 

Terr

Cranky Coder
aa
Jul 31, 2009
1,590
410
What is it you're trying to make? Describe it as if you were asking someone else to build it.
 

Haggis

L2: Junior Member
Jan 19, 2009
86
1
What is it you're trying to make? Describe it as if you were asking someone else to build it.

A light like the one in your avatar,a bit like a vandergraph effect.I want it to be put on electric cables but i do not want sparks.The bluelight.1 sprite looked the closest to what i was looking for
 

Terr

Cranky Coder
aa
Jul 31, 2009
1,590
410
If you want moving lightning but not machinery-just-exploded sparks, I'd try making a custom particle and use info_particle_system to center it in your map.

If you start up TF2 with the "-tools" command line option, you can use the particle editor.
 

Haggis

L2: Junior Member
Jan 19, 2009
86
1
Can anybody tell me how to get the sapper effect working in my map,if not can anybody tell me how to get my env_sprite working with the bluelight.1 effect