Giving outputs to the players entities?

Washipato

L3: Member
Jun 22, 2009
149
331
Is this possible? When ent_messages_draw is set to 1 and a player kills another player, you can see that the killer had a "KilledNPC" output. Is there a way to fire and control the output without an external mod?

Another question would be if it's possible to detect when a player kills another player
 

A Boojum Snark

Toraipoddodezain Mazahabado
aa
Nov 2, 2007
4,775
7,669
No, I experimented with this when working on the Death PLR game mode and it seemed that KilledNPC isn't completely implemented. What I had to end up doing was using a giant trigger that detects when a player leaves it (death, and less commonly leaving the server, or in my case changing teams since they were team filtered).