vbsp crashes..?

keeperofthetoas

L1: Registered
Jun 3, 2009
22
0
okay, SO vbsp decides to crash when its building physics collision data... even crashes when i run VVIS and VRAD.
i have some displacements and whatnot, and i did the interlopers check log and it said the "Found a displacement edge abutting multiple other edges." could just be ignored.
heres the log..

** Executing...
** Command: "c:\program files (x86)\steam\steamapps\xxxx\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\xxxxx\team fortress 2\tf" "C:\Users\Mike\Desktop\Toast's Development\arena_barnyard"

Valve Software - vbsp.exe (May 19 2009)
2 threads
materialPath: c:\program files (x86)\steam\steamapps\xxxxxx\team fortress 2\tf\materials
Loading C:\Users\Mike\Desktop\Toast's Development\arena_barnyard.vmf
Patching WVT material: maps/arena_barnyard/nature/blendgroundtograss008_wvt_patch
Patching WVT material: maps/arena_barnyard/swamp/nature/blenddirtswampgrass001_wvt_patch
Patching WVT material: maps/arena_barnyard/nature/blendgroundtomud001_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 114 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\Mike\Desktop\Toast's Development\arena_barnyard.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_night_03 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_night_03 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_night_03 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_night_03 to build the default cubemap!
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
**heres where it crashes, i hit "end program" and then it finishes up..***

** Executing...
** Command: Copy File
** Parameters: "C:\Users\Mike\Desktop\Toast's Development\arena_barnyard.bsp" "c:\program files (x86)\steam\steamapps\xxxxxx\team fortress 2\tf\maps\arena_barnyard.bsp"


HALP ME! D:
 

WastedMeerkat

L3: Member
Aug 15, 2009
144
142
I had this error once, and it had to do with a bad displacement, even though it didn't say so in the log. Ignore the "Can't load skybox file skybox/sky_night_03 to build the default cubemap!" stuff; that still appears in my log and the map compiles just fine.