mat_wireframe 1 or 2?

JoshuaC

L420: High Member
Sep 2, 2008
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This is something I've been wondering for a while. Which one of these accurately represents what's being drawn when you're viewing the map normally? Turning either on will take a chunk of FPS off.
 

Psy

The Imp Queen
aa
Apr 9, 2008
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That's because your computer has to render all the geometry AND the wireframes as well.
 

JoshuaC

L420: High Member
Sep 2, 2008
444
164
That's because your computer has to render all the geometry AND the wireframes as well.

Hmm, I guess that makes sense. Still is there any way to see what's actually being drawn at any given moment? Or is that all dependent on the area portals you've got?
 
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Nutomic

L11: Posh Member
Feb 7, 2009
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Normally, mat_wireframe 1 should show you whats being rendered, mat_wireframe 2 seems to be made for this, though i never used it yet.
 

grazr

Old Man Mutant Ninja Turtle
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Mar 4, 2008
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Yea, it would be wise to utilise showbudget and wireframe seperately to tell resources drained and what's being rendered individually, respectively. Although, i've never had an issue with wireframe zapping my fps.

There's also a 3rd mode, though i forget what it is.
 

JoshuaC

L420: High Member
Sep 2, 2008
444
164
Normally, mat_wireframe 1 should show you whats being rendered, mat_wireframe 2 seems to be made for this, though i never used it yet.

I believe you're talking about mat_fullbright.

Yea, it would be wise to utilise showbudget and wireframe seperately to tell resources drained and what's being rendered individually, respectively. Although, i've never had an issue with wireframe zapping my fps.

There's also a 3rd mode, though i forget what it is.

When I said chunk I meant from 120 FPS to 90.

I guess showbudget will be what I look to then.
 

Sgt Frag

L14: Epic Member
May 20, 2008
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Those pics for lightmaps scale areby using the command

mat_luxels 1
(they show you the blu grid, the scale of lightmaps.

Mat_wireframe 1
Shows everything that your computer is loading to the processor. So it even shows backside faces that aren't rendered, but they are in cue to be rendered (because they are in a visible leaf.
Best to look for performance issues.

mat_wireframe 2
Shows only the wires directly in view of player. Hides frontside faces that ARE being rendered. Allows you to easily see exactly what you're looking at only. Anything behind is culled (though still rendered).
Gives the worst idea of performance but easiet to look at for local wireframes.


mat_wireframe 3
Only shows the wires that are visible to player (anything in visible leafs), the stuff that IS being rendered. It hides unrendered but cued stuff. Easier to look at the wires, but doesn't give as good an idea of what is being sent to process.
(no backside faces)