- Sep 4, 2009
- 18
- 2
Bleak
Bleak (A/D) Alpha 2
Created by: Romain 'skacky' Barrilliot
Email: skacky@skacky.net or skacky2002@hotmail.com
Important: changed mapname to cp_bleak to avoid confusion with the swamp themed 5cp cp_dreary.
Hello guys.
After some months of work on this map, I'm releasing the first public alpha version.
Dreary is a Gravelpit-like A/D map, with A and B available for capture and C locked until the two other caps are captured. The map is set in dreary, chilling and rainy mountains (hence the name) with a hidden missile launch base.
The first alpha was to test the global gameplay and it turned out that the map had to be scaled down because it was too huge.
Anyway with this alpha 2 the map is smaller, less confusing and plays quite well despite some persistent issues that will be fixed in the future.
Note that the lighting and global aesthetic is not final, even if it's quite advanced now. The map doesn't use HDR yet.
I'm posting here for feedback and everything that can help the map development. I'm mostly looking for gameplay feedback, especially concerning A, but I'm open to everything.
Some issues I have with the current version are too many signs (the a1 had very few of them) and B is pretty far from the two bases.
Have fun and happy bughunt!
Thanks to:
Geek-Gaming for hosting the first alpha: http://www.geek-gaming.fr/site/
Valve Software.
And you for opening this thread.
Bleak (A/D) Alpha 2
Created by: Romain 'skacky' Barrilliot
Email: skacky@skacky.net or skacky2002@hotmail.com
Important: changed mapname to cp_bleak to avoid confusion with the swamp themed 5cp cp_dreary.
Hello guys.
After some months of work on this map, I'm releasing the first public alpha version.
Dreary is a Gravelpit-like A/D map, with A and B available for capture and C locked until the two other caps are captured. The map is set in dreary, chilling and rainy mountains (hence the name) with a hidden missile launch base.
The first alpha was to test the global gameplay and it turned out that the map had to be scaled down because it was too huge.
Anyway with this alpha 2 the map is smaller, less confusing and plays quite well despite some persistent issues that will be fixed in the future.
Note that the lighting and global aesthetic is not final, even if it's quite advanced now. The map doesn't use HDR yet.
I'm posting here for feedback and everything that can help the map development. I'm mostly looking for gameplay feedback, especially concerning A, but I'm open to everything.
Some issues I have with the current version are too many signs (the a1 had very few of them) and B is pretty far from the two bases.
Have fun and happy bughunt!
Thanks to:
Geek-Gaming for hosting the first alpha: http://www.geek-gaming.fr/site/
Valve Software.
And you for opening this thread.
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