Custom Payload cart?

TerabyteST

L4: Comfortable Member
Aug 18, 2009
181
82
Hi, I would make my custom payload cart editing the original cart with a bomb.

How do I get an openable file from a mdl file? Will it contain the uvs and textures?

My intent would be to be able to open it with Blender right off.. but if that isn't possible I could try passing by mod tool and then into blender.
 

Psy

The Imp Queen
aa
Apr 9, 2008
1,706
1,491
[ame=http://forums.tf2maps.net/showthread.php?t=8971]The complete guide to decompiling and recompiling models![/ame]

You'll have to fish for the texture yourself. I'm not too sure about UVs importing properly in Blender but I know they're perfect in Max.
 

TerabyteST

L4: Comfortable Member
Aug 18, 2009
181
82
I tried that tut, but when I open the mdl decompiler I get this error:
Extra App ID set to 211, but no SteamAppId.

What is this and how do I fix it?
 

SiniStarR

L8: Fancy Shmancy Member
Mar 31, 2009
585
116
turn off the check for "Use Steam Access" its the last check in the decompiler.