[Prefab] Los Alamos Project

Nineaxis

Quack Doctor
aa
May 19, 2008
1,767
2,820
The Los Alamos Project

With the payload mapping contest coming close to a close, people will be trying to implement an explosion in their map. There's zero documentation on it, and it's pretty complex, so I took the time to start what I've nicknamed "Los Alamos", the project to make a generic explosion that's easy for anyone to implement in their map.

Right now it's pretty lackluster and I have as much public documentation on it as Valve does, so it'll probably be more confusing than helpful. But as I get feedback I can improve upon it until it is near perfect. I'm also willing to accept any contributions and list anyone who offers help as a contributor in the readme.

Includes
  • End Pit
  • Explosion
  • Pre-built Payload Cart
  • Entity Setup

Installation
  • Copy and paste into your map.
  • Connect last path_track to included path_track "minecart_path_prefinal".
  • Setup "watcher" team_train_watcher entity for your map
  • Setup "minecart_tracktrain" func_tracktrain entity for your map
  • Enjoy the show

For Payload Setup, visit:
* http://developer.valvesoftware.com/wiki/Team_Fortress_2_Level_Creation

Without further ado,
DOWNLOAD

Coming Soon
  • Screenshots
 
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