The Map:
I have a linear CP map (like Dustbowl) that has 3 rounds. Each round has 2 cap points. The final round has 3 respawn rooms instead of 2.
What I want:
When Red Own Cap Point 1: I want Red to spawn at Respawn Room B, and blue to spawn at Respawn Room A.
When Blue Owns Cap Point 1: I want Red to spawn at Respawn Room C, and blue to spawn at Respawn Room B.
The Problem
Because this is a Linear CP map, I have to set the info_player_teamspawns's "Player Spawn for Round:" fields. Those do not seem to cooperate well with "Associated Control Point" fields. I have tried all kinds of things including disabling and enabling info_player_teamspawns and func_respawnrooms. Does anyone have an idea of how I could accomplish this.
Thanks for the time.
Side Note: Does anyone know of a group that would beta test this very early version of the map for gameplay? I am new to TF2 maps so excuse me if I am missing something obvious.
I have a linear CP map (like Dustbowl) that has 3 rounds. Each round has 2 cap points. The final round has 3 respawn rooms instead of 2.
- Respawn Room A is at the blue base
- Respawn Room B is near the first cap point
- Respawn Room C is at the red base
What I want:
When Red Own Cap Point 1: I want Red to spawn at Respawn Room B, and blue to spawn at Respawn Room A.
When Blue Owns Cap Point 1: I want Red to spawn at Respawn Room C, and blue to spawn at Respawn Room B.
The Problem
Because this is a Linear CP map, I have to set the info_player_teamspawns's "Player Spawn for Round:" fields. Those do not seem to cooperate well with "Associated Control Point" fields. I have tried all kinds of things including disabling and enabling info_player_teamspawns and func_respawnrooms. Does anyone have an idea of how I could accomplish this.
Thanks for the time.
Side Note: Does anyone know of a group that would beta test this very early version of the map for gameplay? I am new to TF2 maps so excuse me if I am missing something obvious.
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