Community Project Vote

Which game mode should our Community Map have?

  • Territorial Control, King of the Hill

    Votes: 35 62.5%
  • Control Point, 6-point Attack/Defense

    Votes: 11 19.6%
  • Control Point, 5-point Attack/Defense (Steel Style)

    Votes: 10 17.9%

  • Total voters
    56
  • Poll closed .

Jamini

L4: Comfortable Member
Nov 14, 2008
196
47
All right folks, we've narrowed down the gametype for the Unofficial Community Project down to three popular options. I would like to see a sizable majority, or at least a consensus, on which gamemode our map will be. Because it's difficult to edit/change polls in a single thread, I'm going to post it here. Please vote!

This poll is linked to the Unofficial Community Map Project here!

Community.png
 
Last edited:

Earl

L6: Sharp Member
Dec 21, 2007
284
38
I would like to steal credit for the KOTH/TC idea:

[ame="http://forums.tf2maps.net/showthread.php?t=2281"]TC with KotH - TF2Maps.net[/ame]

Although, I never went anywhere with the idea...
 

Jamini

L4: Comfortable Member
Nov 14, 2008
196
47
No dice, Zwiffle suggested it to us. You may have inspired him, but he suggested it.
 

Zwiffle

L6: Sharp Member
Jun 24, 2008
269
161
I voted for TC KotH, but would love to do any of these 3 game modes. If not KotH then a Steel-style map would be a lot of fun to make I think. It's one of my favorites (except for the first point) and people who complain it's too complicated just don't play it enough imo.
 

Altaco

L420: High Member
Jul 3, 2008
484
120
Man, TC koth would be crazy awesome.

Could use a modified version of my 3cp tc setup.
 

The Gentlemanne

L4: Comfortable Member
Jun 18, 2009
170
94
Tc/koth ftw!!!
 

Jamini

L4: Comfortable Member
Nov 14, 2008
196
47
As an added note, I've managed to get a (mostly) working entity layout for TC-KOTH. Right now I'm working on getting it to show up properly on the HUD, as well as handling crossover cases. I'll keep you informed.

(Thank you Booj for all the help! I wouldn't even know where to start without ya! Kudos and props!)
 

Gundam

L1: Registered
Jun 22, 2009
34
18
I voted for 5 point CP since Steel is one of my favourite maps. The problem with Steel is that new players always end up getting lost in the map.
 

YM

LVL100 YM
aa
Dec 5, 2007
7,135
6,056
Uh the insistance on TC from everyone puts me out of this. I'm not gunna be part any more.
 

BrokenTripod

L5: Dapper Member
May 11, 2009
248
65
It's strangely the only type of TC that won't end in stalemate..?

Unless there was like arena TC or something. But I think everything else has a possibility of stalemate. Good idea, guys, not sure if I'm going to be helping, so good luck!
 

Zwiffle

L6: Sharp Member
Jun 24, 2008
269
161
Well actually TC KotH could end in stalemate if the time ran out while one team was capping the point, got pushed off, was able to redouble their efforts and start recapping, etc, endlessly, all while the announcer spammed "OVERTIME" every couple of seconds. But I doubt that would happen often.
 

UKCS-Alias

Mann vs Machine... or... Mapper vs Meta?
aa
Sep 8, 2008
1,264
816
I voted for Koth TC but as far as i know the current entities dont support it and will couse crashes. I tried some basic multiround Koth and that didnt work as it should.
 

Jamini

L4: Comfortable Member
Nov 14, 2008
196
47
I have a fully-working entity system for TC-KOTH. It does not crash at all and works charmingly.

The only pressing issue is getting the HUD to properly display. If you want to work on the problem the link to the library is here.
 

SiniStarR

L8: Fancy Shmancy Member
Mar 31, 2009
585
116
i looked at it and did some research, but i dont even know where to start sorry :(
 

Shaar

L3: Junior Member<BR>toboruin
Aug 7, 2008
231
206
TC_KOTH.

If sign ups are still open, I wouldn't mind joining.

Mind you I think you should get an official list done of everyone who has signed up and what they would be doing