Too many brush models in map, max = 1024

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Open Blade

L420: High Member
Nov 30, 2007
439
34
Just got this message today after some last minute work on my map. Tried searching for this error message and not alot out there. Well, the actual pop up window said this:

The command failed. Windows reported the error:
"The system cannot find the file specified."


So it won't let me compile. Is it because I went over the brush model limit? Not sure what I have to do to fix this. I tried closing Hammer and renaming the file but it still does it. Thanks for the help.



** Executing...
** Command: "d:\steam\steamapps\azhelton@cox.net\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "d:\steam\steamapps\azhelton@cox.net\team fortress 2\tf" "d:\steam\steamapps\azhelton@cox.net\team fortress 2\tf\maps\blades maps\pl_deadwood"

Valve Software - vbsp.exe (May 19 2009)
1 threads
materialPath: d:\steam\steamapps\azhelton@cox.net\team fortress 2\tf\materials
Loading d:\steam\steamapps\azhelton@cox.net\team fortress 2\tf\maps\blades maps\pl_deadwood.vmf
Patching WVT material: maps/pl_deadwood/nature/blendgroundtograss005_wvt_patch
Patching WVT material: maps/pl_deadwood/nature/blendgroundtogravel005_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing d:\steam\steamapps\azhelton@cox.net\team fortress 2\tf\maps\blades maps\pl_deadwood.prt...Building visibility clusters...
done (0)
Too many brush models in map, max = 1024

** Executing...
** Command: "d:\steam\steamapps\azhelton@cox.net\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "d:\steam\steamapps\azhelton@cox.net\team fortress 2\tf" "d:\steam\steamapps\azhelton@cox.net\team fortress 2\tf\maps\blades maps\pl_deadwood"

Valve Software - vvis.exe (May 19 2009)
1 threads
reading d:\steam\steamapps\azhelton@cox.net\team fortress 2\tf\maps\blades maps\pl_deadwood.bsp
Error opening d:\steam\steamapps\azhelton@cox.net\team fortress 2\tf\maps\blades maps\pl_deadwood.bsp

** Executing...
** Command: "d:\steam\steamapps\azhelton@cox.net\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -ldr -staticproppolys -staticproplighting -final -game "d:\steam\steamapps\azhelton@cox.net\team fortress 2\tf" "d:\steam\steamapps\azhelton@cox.net\team fortress 2\tf\maps\blades maps\pl_deadwood"

Valve Software - vrad.exe SSE (May 19 2009)

Valve Radiosity Simulator
1 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']

Loading d:\steam\steamapps\azhelton@cox.net\team fortress 2\tf\maps\blades maps\pl_deadwood.bsp
Error opening d:\steam\steamapps\azhelton@cox.net\team fortress 2\tf\maps\blades maps\pl_deadwood.bsp

** Executing...
** Command: "d:\steam\steamapps\azhelton@cox.net\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -hdr -staticproppolys -staticproplighting -final -game "d:\steam\steamapps\azhelton@cox.net\team fortress 2\tf" "d:\steam\steamapps\azhelton@cox.net\team fortress 2\tf\maps\blades maps\pl_deadwood"

Valve Software - vrad.exe SSE (May 19 2009)

Valve Radiosity Simulator
1 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']

Loading d:\steam\steamapps\azhelton@cox.net\team fortress 2\tf\maps\blades maps\pl_deadwood.bsp
Error opening d:\steam\steamapps\azhelton@cox.net\team fortress 2\tf\maps\blades maps\pl_deadwood.bsp

** Executing...
** Command: Copy File
** Parameters: "d:\steam\steamapps\azhelton@cox.net\team fortress 2\tf\maps\blades maps\pl_deadwood.bsp" "d:\steam\steamapps\azhelton@cox.net\team fortress 2\tf\maps\pl_deadwood.bsp"

The command failed. Windows reported the error:
"The system cannot find the file specified."

** Executing...
** Command: "d:\steam\steamapps\azhelton@cox.net\team fortress 2\hl2.exe"
** Parameters: -dev -console -allowdebug -game "d:\steam\steamapps\azhelton@cox.net\team fortress 2\tf" +map "pl_deadwood"
 

Open Blade

L420: High Member
Nov 30, 2007
439
34
okay, so that was an easy fix. Just deleted a single world brush and that did it.
 

YM

LVL100 YM
aa
Dec 5, 2007
7,135
6,056
A brush model is something like a func detail, I'm not sure if standard trigger brushes are included in that too but they may well. so if you've got a lot of individual func_detail brushes try converting some of them to a grouped func_detail or even exporting them as a .dxf and turning them into a model.