- Nov 30, 2007
- 439
- 34
Just got this message today after some last minute work on my map. Tried searching for this error message and not alot out there. Well, the actual pop up window said this:
The command failed. Windows reported the error:
"The system cannot find the file specified."
So it won't let me compile. Is it because I went over the brush model limit? Not sure what I have to do to fix this. I tried closing Hammer and renaming the file but it still does it. Thanks for the help.
** Executing...
** Command: "d:\steam\steamapps\azhelton@cox.net\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "d:\steam\steamapps\azhelton@cox.net\team fortress 2\tf" "d:\steam\steamapps\azhelton@cox.net\team fortress 2\tf\maps\blades maps\pl_deadwood"
Valve Software - vbsp.exe (May 19 2009)
1 threads
materialPath: d:\steam\steamapps\azhelton@cox.net\team fortress 2\tf\materials
Loading d:\steam\steamapps\azhelton@cox.net\team fortress 2\tf\maps\blades maps\pl_deadwood.vmf
Patching WVT material: maps/pl_deadwood/nature/blendgroundtograss005_wvt_patch
Patching WVT material: maps/pl_deadwood/nature/blendgroundtogravel005_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing d:\steam\steamapps\azhelton@cox.net\team fortress 2\tf\maps\blades maps\pl_deadwood.prt...Building visibility clusters...
done (0)
Too many brush models in map, max = 1024
** Executing...
** Command: "d:\steam\steamapps\azhelton@cox.net\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "d:\steam\steamapps\azhelton@cox.net\team fortress 2\tf" "d:\steam\steamapps\azhelton@cox.net\team fortress 2\tf\maps\blades maps\pl_deadwood"
Valve Software - vvis.exe (May 19 2009)
1 threads
reading d:\steam\steamapps\azhelton@cox.net\team fortress 2\tf\maps\blades maps\pl_deadwood.bsp
Error opening d:\steam\steamapps\azhelton@cox.net\team fortress 2\tf\maps\blades maps\pl_deadwood.bsp
** Executing...
** Command: "d:\steam\steamapps\azhelton@cox.net\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -ldr -staticproppolys -staticproplighting -final -game "d:\steam\steamapps\azhelton@cox.net\team fortress 2\tf" "d:\steam\steamapps\azhelton@cox.net\team fortress 2\tf\maps\blades maps\pl_deadwood"
Valve Software - vrad.exe SSE (May 19 2009)
Valve Radiosity Simulator
1 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading d:\steam\steamapps\azhelton@cox.net\team fortress 2\tf\maps\blades maps\pl_deadwood.bsp
Error opening d:\steam\steamapps\azhelton@cox.net\team fortress 2\tf\maps\blades maps\pl_deadwood.bsp
** Executing...
** Command: "d:\steam\steamapps\azhelton@cox.net\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -hdr -staticproppolys -staticproplighting -final -game "d:\steam\steamapps\azhelton@cox.net\team fortress 2\tf" "d:\steam\steamapps\azhelton@cox.net\team fortress 2\tf\maps\blades maps\pl_deadwood"
Valve Software - vrad.exe SSE (May 19 2009)
Valve Radiosity Simulator
1 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading d:\steam\steamapps\azhelton@cox.net\team fortress 2\tf\maps\blades maps\pl_deadwood.bsp
Error opening d:\steam\steamapps\azhelton@cox.net\team fortress 2\tf\maps\blades maps\pl_deadwood.bsp
** Executing...
** Command: Copy File
** Parameters: "d:\steam\steamapps\azhelton@cox.net\team fortress 2\tf\maps\blades maps\pl_deadwood.bsp" "d:\steam\steamapps\azhelton@cox.net\team fortress 2\tf\maps\pl_deadwood.bsp"
The command failed. Windows reported the error:
"The system cannot find the file specified."
** Executing...
** Command: "d:\steam\steamapps\azhelton@cox.net\team fortress 2\hl2.exe"
** Parameters: -dev -console -allowdebug -game "d:\steam\steamapps\azhelton@cox.net\team fortress 2\tf" +map "pl_deadwood"
The command failed. Windows reported the error:
"The system cannot find the file specified."
So it won't let me compile. Is it because I went over the brush model limit? Not sure what I have to do to fix this. I tried closing Hammer and renaming the file but it still does it. Thanks for the help.
** Executing...
** Command: "d:\steam\steamapps\azhelton@cox.net\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "d:\steam\steamapps\azhelton@cox.net\team fortress 2\tf" "d:\steam\steamapps\azhelton@cox.net\team fortress 2\tf\maps\blades maps\pl_deadwood"
Valve Software - vbsp.exe (May 19 2009)
1 threads
materialPath: d:\steam\steamapps\azhelton@cox.net\team fortress 2\tf\materials
Loading d:\steam\steamapps\azhelton@cox.net\team fortress 2\tf\maps\blades maps\pl_deadwood.vmf
Patching WVT material: maps/pl_deadwood/nature/blendgroundtograss005_wvt_patch
Patching WVT material: maps/pl_deadwood/nature/blendgroundtogravel005_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing d:\steam\steamapps\azhelton@cox.net\team fortress 2\tf\maps\blades maps\pl_deadwood.prt...Building visibility clusters...
done (0)
Too many brush models in map, max = 1024
** Executing...
** Command: "d:\steam\steamapps\azhelton@cox.net\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "d:\steam\steamapps\azhelton@cox.net\team fortress 2\tf" "d:\steam\steamapps\azhelton@cox.net\team fortress 2\tf\maps\blades maps\pl_deadwood"
Valve Software - vvis.exe (May 19 2009)
1 threads
reading d:\steam\steamapps\azhelton@cox.net\team fortress 2\tf\maps\blades maps\pl_deadwood.bsp
Error opening d:\steam\steamapps\azhelton@cox.net\team fortress 2\tf\maps\blades maps\pl_deadwood.bsp
** Executing...
** Command: "d:\steam\steamapps\azhelton@cox.net\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -ldr -staticproppolys -staticproplighting -final -game "d:\steam\steamapps\azhelton@cox.net\team fortress 2\tf" "d:\steam\steamapps\azhelton@cox.net\team fortress 2\tf\maps\blades maps\pl_deadwood"
Valve Software - vrad.exe SSE (May 19 2009)
Valve Radiosity Simulator
1 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading d:\steam\steamapps\azhelton@cox.net\team fortress 2\tf\maps\blades maps\pl_deadwood.bsp
Error opening d:\steam\steamapps\azhelton@cox.net\team fortress 2\tf\maps\blades maps\pl_deadwood.bsp
** Executing...
** Command: "d:\steam\steamapps\azhelton@cox.net\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -hdr -staticproppolys -staticproplighting -final -game "d:\steam\steamapps\azhelton@cox.net\team fortress 2\tf" "d:\steam\steamapps\azhelton@cox.net\team fortress 2\tf\maps\blades maps\pl_deadwood"
Valve Software - vrad.exe SSE (May 19 2009)
Valve Radiosity Simulator
1 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading d:\steam\steamapps\azhelton@cox.net\team fortress 2\tf\maps\blades maps\pl_deadwood.bsp
Error opening d:\steam\steamapps\azhelton@cox.net\team fortress 2\tf\maps\blades maps\pl_deadwood.bsp
** Executing...
** Command: Copy File
** Parameters: "d:\steam\steamapps\azhelton@cox.net\team fortress 2\tf\maps\blades maps\pl_deadwood.bsp" "d:\steam\steamapps\azhelton@cox.net\team fortress 2\tf\maps\pl_deadwood.bsp"
The command failed. Windows reported the error:
"The system cannot find the file specified."
** Executing...
** Command: "d:\steam\steamapps\azhelton@cox.net\team fortress 2\hl2.exe"
** Parameters: -dev -console -allowdebug -game "d:\steam\steamapps\azhelton@cox.net\team fortress 2\tf" +map "pl_deadwood"