Textures look different

TheDarkerSideofYourShadow

L10: Glamorous Member
Apr 12, 2008
792
286
A picture is worh 999.999999 words, so...

pl_ghost_town_b10002.jpg



Now, you'll notice that the gray rock is not the same in all 5 textures. In game, both of the textures with dirt on them show up much lighter. Now I checked the vmt, and there shouldn't be any reason for this, but I could be wrong. Its included below. Thoughts?

Code:
"WorldVertexTransition"
{
	"$basetexture" "Nature/rockwall001forest"
	"$basetexture2" "Nature/dirtground009"
	"%tooltexture" "Nature/rockwall001forest"
	"$blendmodulatetexture" "Nature/dirtground002_blendmask"
	"$bumpmap" "Nature/rockwall001_normal"
	"$bumpmap2" "Nature/dirtground001_height-ssbump"
	"%keywords" "tf"
	"$ssbump" "1"
	"$surfaceprop" "dirt"


}
 

TheDarkerSideofYourShadow

L10: Glamorous Member
Apr 12, 2008
792
286
Just a bump, still looking for ideas on why the rock looks different with the dirt displacements.
 

TheDarkerSideofYourShadow

L10: Glamorous Member
Apr 12, 2008
792
286
Apparently its the ssbump that was changing the texture. However, now that the rock texture is fixed, the ground texture looks pretty messed up. Heres a new screenshot. The upper right has ssbump removed, while the lower left is the same as the vmt I posted above (only difference is the ssbump line).

pl_ghost_town_b10004.jpg
 
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