- Jul 25, 2008
- 10
- 2
Hello, first time seriously taking on making a map for TF2, and am very confident about this one!
WaterTown is based around the town I live in currently which has a river cutting down the middle of it and some interesting architecture around it although I don't use any directly.
Anywho, the first stage is heavily inspired by Pipeline. In the mid point is a bridge where players can knock eachother off into the water for an environmental death or into water wheels which will chop the player up!
Stage 2 is based around a water processing facility with water being safe now and very close combat. In the middle, the payload will drop fast down into a pit like area but also requires the teams to fully push it out if it is not to roll back. It is very close combat.
The third stage is still in layout concepting right now, but it is similar to Nucleus, as it is housed in a large canyon like area, with a dam composing a part of the wall. Teams will push the carts down the sides of the canyon and then through the middle and into the building structure which was near the starting point. Sniper fest? Hopefully not with certain structure placement.
As with the map, if anyone would please critique my layout drawings and setup that would be nice also. I'm looking to improve on all area of level creation. Thanks!
WaterTown is based around the town I live in currently which has a river cutting down the middle of it and some interesting architecture around it although I don't use any directly.
Anywho, the first stage is heavily inspired by Pipeline. In the mid point is a bridge where players can knock eachother off into the water for an environmental death or into water wheels which will chop the player up!
Stage 2 is based around a water processing facility with water being safe now and very close combat. In the middle, the payload will drop fast down into a pit like area but also requires the teams to fully push it out if it is not to roll back. It is very close combat.
The third stage is still in layout concepting right now, but it is similar to Nucleus, as it is housed in a large canyon like area, with a dam composing a part of the wall. Teams will push the carts down the sides of the canyon and then through the middle and into the building structure which was near the starting point. Sniper fest? Hopefully not with certain structure placement.
As with the map, if anyone would please critique my layout drawings and setup that would be nice also. I'm looking to improve on all area of level creation. Thanks!