- Mar 2, 2009
- 986
- 605
The title is odd, I know. I'm one for weird titles.
I'm curious if anyone here has noticed things that usually occur in many maps. it doesn't have to be a bad thing, just some general layout or use of props that you tend to see in many maps.
Like in most 5 point control point maps, it's a control point followed by a tunnel/hallway, to a control point, to a tunnel/hallway, etc. Some maps that don't do this are Badlands and Granary, and everyone likes Badlands and Granary.
Many Gravelpit-Styled CP maps have BLU spawn leading to A and B in a raised tunnel (Gravelpit, Furnace) that is mainly only accessible by RED team if they're a Scout, Demo, or Soldier.
Hae you guys noticed anything else? Also, if you feel like it, say somethign those types of maps could change. Like maybe more 5 point control point maps should be like Badlands or Granary where in between the points are large area to fight in, not just tunnels.
I'm curious if anyone here has noticed things that usually occur in many maps. it doesn't have to be a bad thing, just some general layout or use of props that you tend to see in many maps.
Like in most 5 point control point maps, it's a control point followed by a tunnel/hallway, to a control point, to a tunnel/hallway, etc. Some maps that don't do this are Badlands and Granary, and everyone likes Badlands and Granary.
Many Gravelpit-Styled CP maps have BLU spawn leading to A and B in a raised tunnel (Gravelpit, Furnace) that is mainly only accessible by RED team if they're a Scout, Demo, or Soldier.
Hae you guys noticed anything else? Also, if you feel like it, say somethign those types of maps could change. Like maybe more 5 point control point maps should be like Badlands or Granary where in between the points are large area to fight in, not just tunnels.