Blurb
A hybrid CTF/CP map set in a stormy industrial complex. This is my first map in hammer. I've been learning stuff as I built it, adding bits and pieces as I went along. It was a fun process but the map isn't exactly the most well planned. Just a small simple symmetrical layout with a large open central CP room and 2 smaller base rooms on opposide sides.
Gameplay
Teams have to capture the central CP to unlock the opposing team's intel which is enclosed in a glass case. The central CP only controls which team's intel can be taken, once you have the enemy team's intel you can bring it back to base for a capture point irrespective of who controls the central CP. The intel has a very quick return to base time once dropped (4 seconds) as the map is quite small and to give the defending team slightly less of a disadvantage.
A hybrid CTF/CP map set in a stormy industrial complex. This is my first map in hammer. I've been learning stuff as I built it, adding bits and pieces as I went along. It was a fun process but the map isn't exactly the most well planned. Just a small simple symmetrical layout with a large open central CP room and 2 smaller base rooms on opposide sides.
Gameplay
Teams have to capture the central CP to unlock the opposing team's intel which is enclosed in a glass case. The central CP only controls which team's intel can be taken, once you have the enemy team's intel you can bring it back to base for a capture point irrespective of who controls the central CP. The intel has a very quick return to base time once dropped (4 seconds) as the map is quite small and to give the defending team slightly less of a disadvantage.
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