Serenity

Noted Literally

L1: Registered
Aug 2, 2009
4
0
CP_SERENITY
by
Joseph Sahu aka Noted_Literally
email addy: notedliterally.maps@gmail.com

This is a capture point map with 5 points, however, the points are arranged such
that once the central point is captured both enemy points are unlocked. Likewise
the central point is never locked, allowing a team on the defensive to turn the
game around quickly with a strong push.

Assets used in this map that were created by other people include:
Alpine rocks by VelvetFistIronGlove
Complimentary Texture Pack by Acegikmo

Alpha 2d release:
Right now I'd like to do balance testing, aesthetics and such aren't really what
I'm looking into. In particular, I'm worried about:

-Class Balance (Are snipers too good? Are pyros too weak? etc.)
-The offensive/defensive balance once a team has captured the middle point. In
order to match the feel of valve maps, I think the offensive should have a slight
edge.

I can be reached at the above email address, please don't hesisitate to make it
available to anyone playing on my map for comments and criticisms.
 

Omnomnick

L6: Sharp Member
Aug 16, 2009
335
111
Some areas look too open and the layout could be confusing considering you have several CP's unlocked and cap-able at the same time - Make sure you refine/add more cover and signs to help new players. Looks nice though.

EDIT: And there is already pre-made boardwalks like the ones you need in that screenshot. Valve made them for sawmill, they look good and are available in 3 different skins so you should have no problems.