Pharaoh

Pharaoh rc1

Excalibuur

L2: Junior Member
Feb 6, 2009
65
2
*** Changes for the release client ***

* Changed the color of ALL ambient lighting from the redish color to a more natural sun color

* Rebuilt and shrank the final red spawn room to allow faster access to the final point.

* Expanded the size of the "sniper deck" at the beginning of the map

* Relocated the entrance to the overlook between points A and B for balance

* Added more props, including some that can be built on

* Added an easter egg to reds 1st spawn room

* Rebuilt the balcony in the cave (added cover and eliminated the remaining parts of the old moving platform)

* Added over 30 new light sources to brighten up the darkest areas.
IMPORTANT NOTE: depending on your brightness settings some areas may still be a tad darker but i needed to balance functionality and looks equally

* Added more clip planes to eliminate a few exploits


CHANGES FOR RC1

* removed the ugly shadows from the track
* Fixed a bug with the respawn visualizer on blues last spawn point.
* Tweaked a few of the cap times.
* Updated screen pics coming tomorrow to show no shadows on track
Excal
 
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Omnomnick

L6: Sharp Member
Aug 16, 2009
335
111
This looks great, the idea of an Egyptian PL map is nice! :)
I hope the Pharaoh blows up at the end, that would be nice.

But yeah, looks a tiny bit open in places, but that's easy sorted by gameday testing - especially for Egypt styled maps where you can just add random bricks to an area as cover.
 

Wegason

L3: Member
Aug 16, 2009
147
64
This looks very, very nice for an Egyptian map, submit it to a gameday I'd love to play it.
 

Kaz

L1: Registered
Jun 13, 2009
10
0
:O
Egyptian PL!
Been wanting to see a well detailed Egyptian payload, may make one myself one day. :D
Anyway, it looks awesome, hope to play it one day!
 

Excalibuur

L2: Junior Member
Feb 6, 2009
65
2
thanks for the feedback guys i appreciate it. In screenshot 2 the big doors slowly open to reveal a crypt. It is loaded with crates and barrels of explosives and that is what blows up at the end. In addition, the top part of the pyramid comes falling down.

In screen shot number 6 the areas on the floor with the hyroglyphs open up and stairs rise up to allow blue access to that area of the map after the cap point c. this one one of the bugs i am scratching my head on however :( the stairs rise up very very dark and DO NOT take on the lighting of the room.


Thanks for the feedback everyone i appreciate it!

Excal
 
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Excalibuur

L2: Junior Member
Feb 6, 2009
65
2
**** BETA 7 RELEASED ****

Some of the changes are as follows....

* The final event is finished, make sure to duck
* Added MANY signs to improve navigation
* Tweaked and added lighting in the darker rooms
* Fixed the red spawn exploit
* Redid the red shortcut. Red now has a shortcut to C as well.
* Finished the displacement work (the ramp)
* Finished the skybox, this turned out amazing (all thanks to blade)
* Added the last windows to the sniper room
* Moved the entrance for the room by cap A (hopefully room will get used now.)
* Added clips to the rooftops in the pyramid
* Added many more props and clutter to the entire map
* Added a no build to the rooftop outside the blue sniper windows in the pyramid
* Tried A couple of things to address the scoring bug and the announcer bug.

There are a few things that still need to be done. Such as texture tweaks, lighting on the walls not looking right etc.

http://www.mediafire.com/?ymzxdmcjqby

Have fun all!

Excal

PS... screen shots to follow shortly....
 

Fraz

Blu Hatte, Greyscale Backdrop.
aa
Dec 28, 2008
944
1,152
I dont know if you solved this, but lighting is calculated when the map ocmpiles. So to stop really dark stairs, have a light entity underneath the ground that opens up. So the stairs will be lit when they rise.
 

RavenStryker

Former Alias: †Blade†/Xi.Cynx
aa
Nov 25, 2008
782
844
I think this version will play out a lot better with the changes that have been made. =)
 

Excalibuur

L2: Junior Member
Feb 6, 2009
65
2
The latest beta is being played daily on the server community i frequent. Response has been great and it is a blast to play. There is really only 1 bug remaining ( the moving stairs trap people as they move) Other than that it is just a matter of adding eye candy etc. Hopefully i will put it up for play test here very soon.


Excal
 

RavenStryker

Former Alias: †Blade†/Xi.Cynx
aa
Nov 25, 2008
782
844
Let's get some comments on this guys. If this final beta goes good we are going to release it into a gameday. We are testing it on a separate server right now. Unless enough people here want to play test it. Then we will put it up for play test this upcoming gameday. Let's hear your comments on what you think from the screenies. If need be I do believe the BSP is up for download. So run through it if need be =)
 

The_Ulf

L6: Sharp Member
May 26, 2009
399
115
Please, please PLEASE use lights colored something other than off-orange-red for the interiors (I don't mean get rid of the torches and pyres, but add other sources of light that are different colors).

The fourth and fifth screens made me nearly hit the max of my EGYPTIAN RAGE meter - all I can see there is players dying in constant confusion of which team everyone else is on. Washed out red in a sea of yellow is not precisely fun.

Don't get me wrong, you've detailed this well for Egypt theme (I do love that train track through the bridge over the water); it'd be a shame to fall into the same boat as every new mappers token generic Egypt firstmap.
 
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evanonline

L420: High Member
Mar 15, 2009
485
273
Holy crap! No idea how this slipped under the radar on me, I love the photos and the way you worked with the Egypt theming. I'm gonna download it and tell you what I think.

From the screenshots, though--I feel the way that the payload track just starts from the middle of nothing looks ugly. Have the track bend into a closed off doorway, or have the ends covered up by sand, at least.
 
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Excalibuur

L2: Junior Member
Feb 6, 2009
65
2
thanks for the responses guys.

Actually the map has been played constantly through the entire process, and there has never been an issue with " which team is that guy on" As i said in the description, the screen shots are pretty dark to how it is in game.

However that being said..... if lighting adjustments turn out to be needed, i have no problem with that.


As far as how the track starts off, you have a good point on that one :)

Excal