- Aug 10, 2009
- 1,240
- 399
Whenever I compile my map, the compile log gets to the Portalflow section, and there begins the slowdown. I go about a period or a number every minute, but once it gets to 8...9... it freezes on the 10. I have func_detailed shitloads upon shitloads of things I don't want getting visleafed, I haven't optimized the map whatsoever beyond that though. What am I missing?