Compile time freze

Aug 10, 2009
1,240
399
Whenever I compile my map, the compile log gets to the Portalflow section, and there begins the slowdown. I go about a period or a number every minute, but once it gets to 8...9... it freezes on the 10. I have func_detailed shitloads upon shitloads of things I don't want getting visleafed, I haven't optimized the map whatsoever beyond that though. What am I missing?
 

lucky

¯\_(ツ)_/¯
May 25, 2009
583
145
Area portals. Hints/skips. 3D skybox.
Not just sealing the map with a big box.

Those sorts of things?
 

lucky

¯\_(ツ)_/¯
May 25, 2009
583
145
No but you asked what you were missing, so I just thought I would list optimization stuffs.
Just make sure you seal each eare off separately with skyboxes, and area portals, with buildings inbetween to separate areas...

But seriously, don't seal it with a big box.