(PH) Maze

Bacon Sandvich

L2: Junior Member
Jul 28, 2009
76
43
Maze was originally a map I was making for a sniper tag mod I was working on. The mod is dormant at the moment. After playing Prop Hunt a great deal one day, it became very apparent that maze was fit for it. If you decide to make a prop hunt map, just be prepared to spend a good 6 to 8 hours weeding through models and deciding good place to place them ;). Also [ame="http://forums.tf2maps.net/showthread.php?t=4674"]The Ultimate Mapping Resource Pack[/ame] was great for getting almost every model into the map.
 
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Geit

💜 I probably broke it 💜
aa
May 28, 2009
598
1,161
Oh good, the prop-hunt maps are arriving. :mellow:

Nice work LabelMaker, just fix it up like I said on steam, and it'll be good for looks and gameplay too :p. (As opposed to just gameplay)

Does this mean I have to post warehouse now? :>
 

HeaH

L8: Fancy Shmancy Member
Oct 2, 2008
553
102
Tried it today, was fun. Just how I like my PH maps!
 
Aug 10, 2009
1,240
399
It seems that lazy map is lazy and the style presents an almost "I don't give a shit about the style, so here is a mixed one".

My suggestion is to establish a good style and get some interesting lighting, i.e. warehouse does a good job of this.
 

Bacon Sandvich

L2: Junior Member
Jul 28, 2009
76
43
It seems that lazy map is lazy and the style presents an almost "I don't give a shit about the style, so here is a mixed one".

My suggestion is to establish a good style and get some interesting lighting, i.e. warehouse does a good job of this.

Very, very true. Though I did do alot of thinking as far as placing things to create a challange. It does look very lazily put together. Geitiegg has a great egyption theme he wants me to expand on for the map and I will be working on it this week, plus tying in some logic case layouts "or Dice Mod as Geit likes to call it ;)".