- May 20, 2009
- 85
- 52
Hello, this is my first own map. The game mode is something mixed between 5 CP and gpit modes. The early discussion of this mode was [ame="http://forums.tf2maps.net/showthread.php?t=7959"]here[/ame]. Now, it works like this: team's goal is to capture all 5 points. The central point (A) is always opened. BLU has B & C; RED has D & E. There is a setup time (50 sec) to make defence of team's 2 points. Team that captures central CP (A) have an ability to attack enemy's points. Enemy team can't get their point back if it is captured. Meanwhile the team who ownes A must defend it. If enemy captures A they can get back their point in one minute if it's captured, and the other team becomes defender.
Example:
BLU captures RED's E point, and then RED captures point A from BLU, RED's E point will become RED's in 60 seconds. Screenshot:
The HUD icon shows that the E is temporary BLU's, but it can become automatically RED's, if RED would own A for at least one minute.
That's the idea. The entity system is working good.
I used some custom textures, models and sounds for this map.
This is not the first map I ever release. My first experience was dm_crossfire, which was done from ctf_crossfire_b2. I reworked most of entities and layout a bit. And I want to notice the main thing: I'm bad and lazy at layout constructing, but I like to work with entities. And I will appretiate any help and suggestions about layout of the map. I even don't know what the hell the point A is: it's just two rivers falling down to some basin. Also I would ask for help with layout of points B & D - how to show Energy and its Flow? May be some electrical mechanism?
Questins after you test the map:
1. Should I use timelimit of 10 minutes instead of 6 minutes?
2. What changes you would advise for balance?
3. Should I make any changes to game mode entity system?
4. Should I rework/remove spawns?
5. Can anyone make a watermill model?
6. Which texture should I use for flowing water: waterfall model's; CS:S's; new one?
7. Any exploits?
8. Is it long to map this map for two months for newbie?
Questions not for map this only map:
1. Can I change team_control_point's Print Name? Would players have problem with their localized versions of TF2?
2. Can I make HUD icons like this?
3. Can I change footstep sounds on clip brushes?
4. Are there booletproof clips in Hammer? I use both player clips and block bullets brushes.
Special thanks to:
A Boojum Snark's [ame="http://forums.tf2maps.net/showthread.php?t=4674"]Ultimate Mapping Resource Pack[/ame]
Artesia's [ame="http://forums.tf2maps.net/showthread.php?t=6669"]3D Custom Holograms[/ame]
Acegikmo's [ame="http://forums.tf2maps.net/showthread.php?t=4872"]Environment Gallery[/ame]
[ame="http://forums.tf2maps.net/showthread.php?t=141"]Custom Objective Icons TUTORIAL[/ame]
FaTony's [ame="http://forums.tf2maps.net/showthread.php?t=3067"]func_rotating TUTORIAL[/ame]
Example:
BLU captures RED's E point, and then RED captures point A from BLU, RED's E point will become RED's in 60 seconds. Screenshot:
The HUD icon shows that the E is temporary BLU's, but it can become automatically RED's, if RED would own A for at least one minute.
That's the idea. The entity system is working good.
I used some custom textures, models and sounds for this map.
This is not the first map I ever release. My first experience was dm_crossfire, which was done from ctf_crossfire_b2. I reworked most of entities and layout a bit. And I want to notice the main thing: I'm bad and lazy at layout constructing, but I like to work with entities. And I will appretiate any help and suggestions about layout of the map. I even don't know what the hell the point A is: it's just two rivers falling down to some basin. Also I would ask for help with layout of points B & D - how to show Energy and its Flow? May be some electrical mechanism?
Questins after you test the map:
1. Should I use timelimit of 10 minutes instead of 6 minutes?
2. What changes you would advise for balance?
3. Should I make any changes to game mode entity system?
4. Should I rework/remove spawns?
5. Can anyone make a watermill model?
6. Which texture should I use for flowing water: waterfall model's; CS:S's; new one?
7. Any exploits?
8. Is it long to map this map for two months for newbie?
Questions not for map this only map:
1. Can I change team_control_point's Print Name? Would players have problem with their localized versions of TF2?
2. Can I make HUD icons like this?
3. Can I change footstep sounds on clip brushes?
4. Are there booletproof clips in Hammer? I use both player clips and block bullets brushes.
Special thanks to:
A Boojum Snark's [ame="http://forums.tf2maps.net/showthread.php?t=4674"]Ultimate Mapping Resource Pack[/ame]
Artesia's [ame="http://forums.tf2maps.net/showthread.php?t=6669"]3D Custom Holograms[/ame]
Acegikmo's [ame="http://forums.tf2maps.net/showthread.php?t=4872"]Environment Gallery[/ame]
[ame="http://forums.tf2maps.net/showthread.php?t=141"]Custom Objective Icons TUTORIAL[/ame]
FaTony's [ame="http://forums.tf2maps.net/showthread.php?t=3067"]func_rotating TUTORIAL[/ame]
Last edited: