Warehouse (PH)

Geit

💜 I probably broke it 💜
aa
May 28, 2009
598
1,161
The original TF2 prophunt map, and also the most developed;

Warehouse Contains 16 different prop layouts, with a final target of 1024 layouts by B1. - The layouts are randomized using |AO|Blue's "Dice Mod" which he kindly allowed me to use for Warehouse.

Special Thanks go out to;

DarkImmortal, for the awesome gamemod.
|AO|Blue, for the layout changing "DiceMod"
ABS, for his epic mapping resource pack
Everyone at GamingMasters for just being great people.

TODO;
Finish off the other 1008 layouts
Re-Fix that annoying ambulance that likes to disappear. (3rd time lucky?)
Add a way of showing which layout is currently in progress.
 

Owlruler

L12: Fabulous Member
Dec 10, 2008
964
275
nice, I take it you're using logic cases, point_templates and the pick random input fpr the randomisation?

EDIT: Never seen dice mod, is it a serverside plugin?
 

Geit

💜 I probably broke it 💜
aa
May 28, 2009
598
1,161
"Dice Mod" Is Blue's name for the set of logic cases that allow the layouts to change,

Basically, each corner has 2 layouts, each set to start disabled, on round start the logic cases will enable one set for each corner (Randomly). Basic math 4^2 = 16. 4^5 = 1024 layouts and so on.

It's an easy way of achieving a stupidly high amount of map layouts without too much hard work.
 

Steff0o

L6: Sharp Member
May 31, 2009
295
132
Looks Fun..
I like Prop Hunt so i look out to this map
 

Kronixx

L5: Dapper Member
Apr 17, 2009
205
38
the inside looks cool, that outside though...replace that texture or break that up with windows or SOMETHING. That tiling on the corregated metal or whatever that is, is making my eyes scream in terror! 8(
 

Geit

💜 I probably broke it 💜
aa
May 28, 2009
598
1,161
This looks nice, I've never tried Prop hunt on TF2 before so I think I might just download this and give it a go :)
Prophunt is a serverside modifcation, so you'd need to play it on one of it's dedicated servers: a list can be found [ame="http://forums.steampowered.com/forums/showthread.php?t=926622"]here[/ame]

the inside looks cool, that outside though...replace that texture or break that up with windows or SOMETHING. That tiling on the corregated metal or whatever that is, is making my eyes scream in terror! 8(

I'll see what I can do, I like the way the light comes into the hangar with the "ajar" doors (And I'm too lazy to light the main warehouse properly). Breaking it up with some overlays and the like should be quite easy though.

I suggest you keep it strictly indoors.

As well as serving as the main lighting source, the outdoors area serves as a clutter free space where I will never have to worry about a prop being spawned that will trap a member of the RED, it also serves as a point where the players can heal without making the long trek up to the CP.
 
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