Recent content by Zepavil

  • Site Migration: See bugs? Report them here. Want something changed or have an idea? Suggest it here.
  1. Zepavil

    Microcontest #19: Dynamic, Asymmetric KotH

    https://tf2maps.net/downloads/zepavil_mc19.12021/ I am truly sad by the fact I was not able to bring this map to it's fullest potential. Spent 6 hours on logic only to toss it. If the map itself feels lackluster, I apologise, it was meant to be much greater.
  2. Zepavil

    Medieval zepavil_mc19 a1

    My submission for the 19th Microcontest! Hit all the punches for this one! Just wish the logic worked as intended, had to scale back in a major way due to difficulties. Hope it's enjoyable nonetheless.
  3. Zepavil

    KotH zepavil_mc19

    zepavil_mc19 - Asym Medieval Koth My submission for the 19th Microcontest! Hit all the punches for this one! Just wish the logic worked as intended, had to scale back in a major way due to difficulties. Hope it's enjoyable nonetheless.
  4. Zepavil

    Medieval koth_plungepool - Gameplay and Map Changes

    Patch Notes for a2! - The water level has been decreased, forcing swimming to only take place in half of the trench - A small plank has been added between the control point and the small health-pack island, making it easier to travel between the two and adding another route to the Control Point...
  5. Zepavil

    KotH koth_plungepool

    Patch Notes for a2! - The water level has been decreased, forcing swimming to only take place in half of the trench - A small plank has been added between the control point and the small health-pack island, making it easier to travel between the two and adding another route to the Control Point...
  6. Zepavil

    zepavil_mc18 - Slight Adjustments

    Patch Notes - Removed a lot of the fences and replaced them with brushwork. - Reworked the spawn areas. - Added more signs, especially once the Australium has been picked up - Removed some of the ammo pickups near the australium to prevent sentry camping. - Made the roof floor into grates...
  7. Zepavil

    SD zepavil_mc18

    Patch Notes - Removed a lot of the fences and replaced them with brushwork. - Reworked the spawn areas. - Added more signs, especially once the Australium has been picked up - Removed some of the ammo pickups near the australium to prevent sentry camping. - Made the roof floor into grates...
  8. Zepavil

    zepavil_mc18 - Rework

    Patch Notes - Reworked the entire map, and is no longer broken. We'll see how it goes over in playtesting. Might abandon it if it doesn't work out.
  9. Zepavil

    SD zepavil_mc18

    Patch Notes - Reworked the entire map, and is no longer broken. We'll see how it goes over in playtesting. Might abandon it if it doesn't work out. Read the rest of this update entry...
  10. Zepavil

    Microcontest #18: Lockout

    Thanks for the feedback! I'm gonna try and do another pass on the map for an A2, and see how it plays then. If it's still bad, I'll abandon it for now. Thanks once again for hosting!
  11. Zepavil

    Microcontest #18: Lockout

    https://tf2maps.net/downloads/zepavil_mc18.11947/ Vertical Special Delivery! Had fun. Oh, and don't mind the alarm sounds. Some funky stuff happened due to messing with the prefab.
  12. Zepavil

    zepavil_mc18 a3

    My entry to Microcontest 18. Bring the Australium through enemy territory to power the generator!
  13. Zepavil

    SD zepavil_mc18

    zepavil_mc18 - Entry for Microcontest 18 My entry to Microcontest 18. Bring the Australium through enemy territory to power the generator!
  14. Zepavil

    CP cp_tumbledown

    Patch Notes! Added more crate props to block certain sightlines and act as cover. Reworked B to have more cover, as well as more routes to approach from. C's routes were reworked again, allowing the side passage onto C. The under passage has been shifted to be more easy to notice. Moved the...
  15. Zepavil

    cp_tumbledown - A few more props

    Patch Notes! Added more crate props to block certain sightlines and act as cover. Reworked B to have more cover, as well as more routes to approach from. C's routes were reworked again, allowing the side passage onto C. The under passage has been shifted to be more easy to notice. Moved the...