Recent content by Yourself

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    [TUTORIAL] KOTH as Valve does it

    For announcer sounds everything seems to work except announcing that the point is available for capture after the specified unlock time. Do I have to do this manually or is something broken?
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    Engineer buildings

    Engineer buildings won't trigger a trigger_multiple regardless of the flags I've set. It's one of the first things I tried.
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    Engineer buildings

    Is there any way to somehow differentiate the team that an engineer's buildings belong to in game? I can manipulate engineer buildings by targetting obj_sentrygun entities, but even extensive fiddling with AddOutput has left me stumped on determining their team. The root of the problem is that...
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    ME2, anyone?

    I've found there's also subtle parts of the story that are hinted at but never explicitly elaborated on and you only ever really hear about this particular bit of information from one mission that's actually part of the main story. It seems like a rather unimportant detail at the time you hear...
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    Valve logic_relays (dustbowl specifically)

    I use relays to logically group similar outputs rather than having a huge list (which Hammer never seems to put in the order I want) in a single entity.
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    light_environment is it possible to make a trigger to disable one and enable another?

    The thing is, the properties of the light_environment entity are "baked" into the map when it's compiled.
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    Edges of my map

    I know, I think it's actually mentioned in the commentary in Hydro.
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    Edges of my map

    And sometimes all that takes is a knee-high guard rail.
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    This is why companies dont run contests for consumers. Novint contest cheater.

    That guy is really shitty at listening. During the spy round I could hear where the enemy spy was the whole time and this guy seemed to be totally clueless.
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    What do you dislike about Hammer?

    If there's one thing I hate about Hammer, it's that the clip tool doesn't let you define a clipping plane in 3D with 3 clipping points. It forces you to do it in 2D. Clipping off the corner of a cube is a major pain in the ass. This would be a rather trivial extension to the tool, so I hope...
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    Waiting 10 minutes for a 3MB map to compile... Normal?

    Good examples of how Valve did this are multi-stage maps like Dustbowl and Goldrush. Even each stage is broken up into two distinct open areas. Alleyways and canyons are also good ways to separate open areas while staying outside and not losing sight of the sky (look at stage 3 of Dustbowl or...
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    Waiting 10 minutes for a 3MB map to compile... Normal?

    During VBSP, every world brush face that doesn't belong to an entity is considered as a splitting plane for the BSP. Some faces are prioritized over others (if it's anything like Q3, it'll prioritize axis-aligned faces) for splitting first, but will eventually split along every brush face...
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    Christian Billboard Compares Atheism to Murder

    What's funny is you'd get a lot more outraged people by putting up a billboard that just said "Atheism" with nothing else on it. Our society is built on the most wonderfully stupid double standards.
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    Animus

    Very cool idea. Now I need to know how deaths are detected. The first thing that comes to mind is a map-wide trigger_multiple for each team which has an OnEndTouch output, but that seems kind of messy.
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    A TF2Maps VMPI network?

    I have a total of 7 processors/cores in this room with one being on all the time, I'd be willing to contribute those when they're on (and the one that's always on since I'm almost never using it).