Recent content by YM

  1. YM

    Sono's 2KOTH Prefab

    To put some numbers behind this: Standard koth 3 minute clock -> 3 minute to 6:30 rounds at the extremes but generally 4:30 to 5:30 minute rounds Division's 2 minute clock -> 3:30 to 14 minute rounds at the extremes of our testing, averaging 6:30
  2. YM

    Minor Contest #5: TFConnect 2: Double Trouble [Voting Thread]

    Due to lack of any real insight into each entry's collaboration, everyone has been scored 5/5 because getting something together for a contest deadline is a notable achievement in and of itself Map Gameplay (out of 20) Visuals (out of 20) Collaboration (out of 5) Notes (optional)...
  3. YM

    CP Snowplow Redux

    but that means it's broken completely? You can play the map twice and then after that it'll always be broken for you? I think I'll stick with the wav sound if that's the case :/
  4. YM

    CP Snowplow Redux

    Oh so to be clear, this only affects maps that are shipped to player via TF2 itself, rather than downloaded from a fastdl or the workshop?
  5. YM

    CP Snowplow Redux

    I'm not really sure I understand what you mean by this?
  6. YM

    CP Snowplow Redux

    Now With Exactly The Normal Amount Of Trains
  7. YM

    Snowplow Redux - Now With Exactly The Normal Amount Of Trains

    _rc2 - 08/12/2023 Return of the train! Fixed Stage 1 ending in Red victory mid-timer
  8. YM

    CP Snowplow Redux

    Snowplow Redux - Now With 100% Fewer Trains TF2 has moved past the need for trains "Time has been added" worked for years with no need for fancy little icons on the HUD It's time to go back to simpler times
  9. YM

    Snowplow Redux _rc2

    TF2 has moved past the need for trains "Time has been added" worked for years with no need for fancy little icons on the HUD It's time to go back to simpler times Credits: Level: 'Rito / Fruity Snacks EOTL Team: McVee, 0edit, Nuclear Dan, Sexy Robot, Rebbacus, Dekker
  10. YM

    Player Destruction Race prefab

    sure
  11. YM

    PD Reality

    Second dev log, mostly going over changes since the previous one View: https://youtu.be/XH2jSa5opYs
  12. YM

    Player Destruction Race prefab

    Tried this out today and found the shouldBlock keyvalue in func_capturezone is 'true' instead of '1' The light particle is also unhooked from anything, hooked it back up with ssplr_blu_pushzone | OnCapTeam2_PD | ssplr_blu_flashinglight | start cap_counter_blu | OnHitMin | ssplr_blu_flashinglight...
  13. YM

    PD Reality

    Introducing A New Dimension!
  14. YM

    Reality - Introducing A New Dimension!

    pd_reality_a7 - 29/11/2023
  15. YM

    Model Snowy rooftop props

    Snowbank is finished, here are the final results along with comparison shots to before Stats for nerds: There are 12 separate meshes, broken up based on ease of modelling, but also for vis considerations. The mesh data comes to 0.98MB total All but two of these we decided to go with baked...