Recent content by yelo

  1. yelo

    CP cp_apollo

    More playtests coming soon. Read the rest of this update entry...
  2. yelo

    Past 72hr Jam Entry cp_apollo - Feedback received, map improved

    More playtests coming soon.
  3. yelo

    CP cp_apollo

    Ready for testing Read the rest of this update entry...
  4. yelo

    Past 72hr Jam Entry cp_apollo - Minor cleanup

    Ready for testing
  5. yelo

    CP cp_apollo

    cp_apollo - It's got a rocket Made for the 72 hour jam, not a finished map by any means, but it is playable and I tried it with some mates. I'm intending to continue working on the map forward, using the jam as a kick start. The map is a 3cp map a la Gravel Pit, and includes an entire rocket...
  6. yelo

    Past 72hr Jam Entry cp_apollo a3

    Made for the 72 hour jam, not a finished map by any means, but it is playable and I tried it with some mates. I'm intending to continue working on the map forward, using the jam as a kick start. The map is a 3cp map a la Gravel Pit, and includes an entire rocket, a couple of containers and a...
  7. yelo

    WiP in WiP, post your screenshots!

    After starting quite a few projects without managing to do everything I wanted to, I decided to sit down and make a "babby's first KotH map". Taking inspiration from several other maps, I ended up with a layout that focuses a bit more on "wide" combat, with plenty of routes leading to the point...
  8. yelo

    WiP in WiP, post your screenshots!

    The mid, with the outside included, is just under 3000 hu, the actual mid area is "only" 1080x1216 hu. Not a lot compared to some similar maps like Well or Gullywash. The lobby area is 1280x1248, and I'm planning to make it smaller. The sightline I'll note, and do something about.
  9. yelo

    WiP in WiP, post your screenshots!

    You might be onto something. I took a top-view of it, and did some professional editing. Would this be better, or are you thinking something else? Edit: Tightened it up a bit more between second cap and the lobby.
  10. yelo

    WiP in WiP, post your screenshots!

    I think I'm getting ready to playtest this, after filling in holes and fixing some walls around stuff. Oh, and fixing up some logic. First spawn on the left side, flank on the right. Lobby area between last and second cap, don't know if it's too plain. Second point, as you can see I'm...
  11. yelo

    WiP in WiP, post your screenshots!

    That's true. I think I'll move the last cap to the side, rotate it 90 degrees counter clock wise, and add a new "lobby" area where last cap is currently placed. This'll also allow a typical secret path from the house near second to last cap.
  12. yelo

    WiP in WiP, post your screenshots!

    Completely fresh mapper and member here (if that wasn't obvious). Working on my very first map (thanks Crash for the amazing tutorials) currently just titled "farm", although that's subject to change. Any stupid glaring weakness/errors or just criticism is welcome. Ignore the CP messup, I messed...