Recent content by xomp

  1. xomp

    TF2 Map Workshop Server Configuration

    I noticed the above and if I recall correctly, this was fixed in an update [source]. It's still mentioned as a 'known-issue' in the OP and wanted to verify if it was actually updated or not. Sometimes people forget to go back and remove parts that were later fixed and my inquiry is for...
  2. xomp

    TF2 Map Workshop Server Configuration

    There is a lot of information in the OP that has long since been fixed/changed. I noticed the author had intended to keep the OP updated as new information came about, but it doesn't appear to be the case (since July 03 2015). Is it safe to assume all interest in keeping others informed has gone...
  3. xomp

    Breakable Models?

    Thanks -- The model I'm using does in-fact have physics checked in the info tab. Any other ideas?
  4. xomp

    Breakable Models?

    Thanks -- it appears the barrels are "prop_physics_multiplayer". However, when I change my models to this type they become invisible? Or simply do not appear in the map. No idea why.
  5. xomp

    Breakable Models?

    Where do you find sdk_cp_dustbowl? It's not in my mapsrc folder.
  6. xomp

    Breakable Models?

    I may have spoken too soon. My client shows the props gibs just fine. However, on my server the gibs do not appear and the model just disappears once destroyed. No idea why there are inconsistencies with this.. Any ideas? Here is an example in video format: Model breaks into gibs fine on...
  7. xomp

    Custom particles & info_particle_system

    Custom particles & tf_point_weapon_mimic Trying to make a custom particle play each time a rocket is spawned from a tf_point_weapon_mimic using the "Particle Effect" attribute, but it doesn't seem to be working. I cannot see any particles being fired off and in my console I have this error...
  8. xomp

    How to Resize/Edit existing models

    I've noticed that when re-sizing a model that has gibs/physics, the physics are drastically changed. How would you solve that problem?
  9. xomp

    Breakable Models?

    Worked perfectly, thank you very much!
  10. xomp

    Breakable Models?

    I'm trying to figure out, how to make models break after x amount of damage is dealt. I understand this is possible with func_breakable, but cannot figure out if it's possible any other way. Additionally, I'm unable to see where I can specify a model with func_breakable (outside of Gib Model)...
  11. xomp

    Environment Gallery - No more decompiling of Valve's maps!

    This resource is missing. Can we get this re-uploaded somewhere?
  12. xomp

    tf_point_weapon_mimic

    Sorry, I edited my original post the moment I found a way to achieve what I was after (Messing around in Hammer FTW!) Yes, I'm trying to have the rocket home in on the first person who enters the trigger area and follow them until it hits. If the player moves out of the trigger area and there...
  13. xomp

    tf_point_weapon_mimic

    Is there any way in Hammer to have projectiles that spawn in tf_point_weapon_mimic be the type that "home in on" the player in the trigger? Thanks!
  14. xomp

    Missing Textures

    I'm using Pakrat095 to pack textures into my map. I'm then using the steps below to build the cubemaps: Building cubemaps for LDR & HDR(recommended) -mat_specular 0 -map <mapname>(Load your map) -buildcubemaps -disconnect -mat_hdr_level 0 -map <mapname> -buildcubemaps -disconnect -mat_specular...
  15. xomp

    Hi, Curious where you get those textures for your map, specifically the ground/grass textures...

    Hi, Curious where you get those textures for your map, specifically the ground/grass textures. They remind me a lot of pl_borneo. http://puu.sh/aiYUT/0b68ef0e56.jpg Thanks