Recent content by Xanthor

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    CP Grack

    I liked this one a lot. My only complaints would be that 1) The last point felt too fast. The only time the point wasn't capped right after the 4th was when I had a sentry up and running early. I don't think the ninja capping was a result of the routes being open too early, but that the point...
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    Sunday Gameday - February 27

    ctf_xanfort_b3 Thread: 16278 Download: 4484 Time: Whenever, not picky
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    CTF XanFort

    Update again. This should have come out a while ago, but it seemed like every problem I fixed made another pop up (insert invisible wall rage). There's still a couple of little things I need to clean up, but I've decided to just ignore them and update as is. My main goal was to simply change...
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    CTF XanFort

    I've updated. The basic form is the same, but it's smaller, a little tighter. The flag is no longer on a platform, it's just floating ominously. The flag room is the same size (although not as big as the picture makes it look), but it has been broken up into two rooms. I honestly don't know...
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    CTF XanFort

    "Could use some displacements instead the flat ground in screen #1" I completely agree. I tried early on, but I couldn't get it to look right, so I've been putting it off. As for everything else, thank you so much. I can think about a dozen ways to improve it now. The changes will be a...
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    CTF XanFort

    If I did it right, this should be a pretty fast, well-balanced ctf map. What I wanted to do was build something like 2fort, only without all of the terrible parts. I'll leave it to everyone else to tell me what I ended up with. I have three main concerns. First, I'm afraid that the...