Recent content by Xam100

  1. X

    Areaportal leak not reported in the compile log

    Hello, I have a problem (again) with areaportals: when I compile the map, as you will see, it reports no relevant errors. But when I play it some areaportals (and only some of them) act as if there's a leak somewhere, by not showing what's behind them for example. I don't think it's anything...
  2. X

    Error when outside the map in spectator mode

    Changed them, still the same error. I don't think it's caused by an error that appears in the log to be honest. I see! What bugs me though is that no official map has this error, and this isn't bigger than them. Also it'd be problematic if someone playing it decided to go in spectator mode and...
  3. X

    Error when outside the map in spectator mode

    Nope, I removed the prop but that wasn't it.
  4. X

    Error when outside the map in spectator mode

    Hello to all. I recently discovered an error (well, two of them) that I hadn't noticed before, and couldn't find enough info on the internet about. When I play my map in game, it works fine. The problem arises when I go in spectator mode and exit the map or go between walls. To be precise, when...
  5. X

    Can't find leak in func_areaportal

    Thanks! That solved it! Thanks a lot for the help, now the map is free of errors! :)
  6. X

    Can't find leak in func_areaportal

    It's linked to the door. Thanks again, that was it! It was a name shared with another entity, now it works just fine!
  7. X

    Can't find leak in func_areaportal

    Like this: It does, the spawn room actually works perfectly, the only problem appears to be with the doors (they do keep out the enemy team however).
  8. X

    Can't find leak in func_areaportal

    Sure! Here they are. The shadowy lines that appear on the ground: The spawn door, it's supposed to be closed here: Finally, the red circle that appears on my own team's door, I can go in just fine though:
  9. X

    Can't find leak in func_areaportal

    Thanks to all, that helped solve the problem! Now there's something else though, I hope it's okay if I use this thread instead of making another... Some shadowy lines have appeared through the map on the ground, forming some sort of grid. I don't know what could it be. Another problem I have...
  10. X

    Can't find leak in func_areaportal

    Nothing, the pointfile/red line simply does not appear. Nothing, apart from the usual "there's no player start". Here it is: https://pastebin.com/QrwU6zxg Thanks, I'll give it a try!
  11. X

    Can't find leak in func_areaportal

    Hello! I know this problem got brought up alot: Brush #: areaportal brush doesn't touch two areas. I know it means my area isn't sealed by func_areaportal completely. What I wanted to know is, is there a way to actually know where the leak is? I've narrowed down the leak to one room, but no...
  12. X

    Hammer freezes when I try to compile official Valve maps

    Sorry for the double post, but there's been an update. I've tried using CompilePal, and unfortunately the same errors happen: hours to compile the map, then when the game launches it crashes immediately. I've tried copy pasting the compiled map in the maps folder, but when I launch it in-game it...
  13. X

    Hammer freezes when I try to compile official Valve maps

    Thanks for the answers! So, I waited for the compiling to finish. It took hours (two years ago it didn't took that long, even when compiling finished maps it only took around 5 minutes at best) but it eventually went through. The problem is, as soon as TF2 launches, it closes back and takes me...
  14. X

    Hammer freezes when I try to compile official Valve maps

    Hello, sorry for another "Hammer freezes when..." thread but my issue is quite peculiar. Background: I stoped making maps two years ago, same time I stopped playing TF2. I decided to come back at both, only to find I can't even run Valve (meaning official) maps of the game, nevermind custom...