Werewolf's Recent Activity

  1. Werewolf thanked ficool2's post in the thread Flickering visibility through glass.

    Try this: Remove "$decalscale" ".25" and $decal from the vmt, and instead make a brush which is the size of the overlay, and then apply...

    Feb 20, 2019 at 10:17 AM
  2. Werewolf replied to the thread Flickering visibility through glass.

    Not the solution I was expecting but it worked, thank you.

    Feb 20, 2019 at 10:17 AM
  3. Werewolf replied to the thread Flickering visibility through glass.

    Nope. It's visible but still getting the same bug.

    Feb 20, 2019 at 9:30 AM
  4. Werewolf replied to the thread Flickering visibility through glass.

    Nope, that just make it completely invisible both in hammer and in game.

    Feb 20, 2019 at 8:57 AM
  5. Werewolf replied to the thread Flickering visibility through glass.

    I took out the $alphatest and $alphatestreference, and it appears to be working fine now, all except for this overlay: [IMG] It's just...

    Feb 20, 2019 at 8:42 AM
  6. Werewolf replied to the thread Texture Emil's Custom CP HUD Icons.

    That makes them look really unclear. Maybe add a black outline or subtle drop shadow under the lock icon, and blur out the normal icons...

    Feb 20, 2019 at 8:22 AM
  7. Werewolf replied to the thread I have a problem.

    Once you've drawn the shape you want, press 'Enter'. That will make the box.

    Feb 20, 2019 at 6:39 AM
  8. Werewolf posted a new thread.

    Flickering visibility through glass

    I am having a visibility issue in one of my maps that I can't get my head around. Basically certain items in the map appear to flicker...

    Forum: Mapping Questions & Discussion

    Feb 20, 2019 at 6:34 AM