Changes: + Did a large detailing pass + Added train signals inside of CP Building + Added a whistle to signify the CP activating + Improved some...
Changes: + Added barrel-based cover to the Health Pack Flank + The Train has now hit puberty + Shortened the divider between the Upper Routes...
Changes: + The CP Lift now lowers after 55 seconds into a match + Changed the flatbed cars' positions outside Spawn + Shrunk the cover inside the...
Transfer - Fight for control over a trainyard in a classic arena map! This section will have some content. Eventually...
As my second Arena map, Transfer places focus on small and fast-paces skirmishes. The Control Point's building layout allows for quick rotations...
Working on an Arena and A/D map
Changes: + Added Forward Spawn for RED before A is capped + Added Forward Spawn for BLU after A is capped - Removed RED's "secret" route to A -...
Making an A/D map, as well as looking for a map to art pass.
Bisti - Fight your way through a RED mining facility in a classic Dustbowl theme My first Attack/Defend map. I will update this to be full of...
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