+ Did a large detailing pass
+ Added train signals inside of CP Building
+ Added a whistle to signify the CP activating
+ Improved some...
+ Added barrel-based cover to the Health Pack Flank
+ The Train has now hit puberty
+ Shortened the divider between the Upper Routes...
+ The CP Lift now lowers after 55 seconds into a match
+ Changed the flatbed cars' positions outside Spawn
+ Shrunk the cover inside the...
Transfer - Fight for control over a trainyard in a classic arena map!
This section will have some content. Eventually...
As my second Arena map, Transfer places focus on small and fast-paces skirmishes. The Control Point's building layout allows for quick rotations...
Working on an Arena and A/D map
+ Added Forward Spawn for RED before A is capped
+ Added Forward Spawn for BLU after A is capped
- Removed RED's "secret" route to A
Making an A/D map, as well as looking for a map to art pass.
Bisti - Fight your way through a RED mining facility in a classic Dustbowl theme
My first Attack/Defend map.
I will update this to be full of...
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